02-03-2011, 10:12 PM
r1977
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage
Code:
2678 [GUI] INFO emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2679 [GUI] INFO emu - Jpcsp v0.6
2681 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10111
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Pirates of the Caribbean: Dead Man's Chest
probably homebrew? false
2686 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2692 [GUI] INFO emu - Loading global compatibility settings
2692 [GUI] INFO ge - Only GE Graphics: false
2692 [GUI] INFO hle.sceMpeg - Media Engine enabled
2720 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2721 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2721 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2721 [GUI] INFO memory - Ignore invalid memory access: false
2723 [GUI] DEBUG emu - No patch file found for this game
2724 [GUI] DEBUG runtime - RuntimeContext.reset
2782 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2829 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2882 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2882 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08812710 - 08812710
2886 [GUI] DEBUG memory - PH#1: loading program 08812710 - 08812774 - 0881C684
2886 [GUI] DEBUG memory - PH alloc consumption 00018684 (mem 00009F10)
2886 [GUI] DEBUG memory - .bss: clearing section 08812780 - 0881C684 (len 00009F04)
2887 [GUI] DEBUG memory - .rel.text: relocating 1590 entries
2892 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2892 [GUI] DEBUG memory - .rel.lib.stub: relocating 39 entries
2893 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2893 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2893 [GUI] DEBUG memory - .rel.rodata: relocating 261 entries
2893 [GUI] DEBUG memory - .rel.data: relocating 273 entries
2894 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2895 [GUI] INFO emu - Found ModuleInfo name:'AmazeShell' version:0101 attr:00000000 gp:00000000
2895 [GUI] DEBUG memory - Reserving 0x18684 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2896 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x18684, addr=0x08804000: returns 0x08804000
2897 [GUI] INFO emu - Found 78 imports from 13 modules
2898 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
2899 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804360
2899 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2899 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2899 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0880F180
2900 [GUI] INFO emu - 78 NIDS mapped
2902 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2903 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2904 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2904 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2904 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3231 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3232 [GUI] DEBUG runtime - Switching to Thread root
3233 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3262 [GUI] INFO ge - Using RenderingEngineLwjgl31
3262 [GUI] INFO ge - OpenGL version: 4.1.0
3262 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3263 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3263 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3268 [GUI] INFO ge - Using VBO
3270 [GUI] INFO ge - Using shaders with Skinning
3270 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3427 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3427 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3429 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3629 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3629 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3630 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage