Release of External Software Rendering for JPCSP
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02-28-2018, 09:40 AM
Post: #91
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RE: Release of External Software Rendering for JPCSP
The Bleach: Soul Carnival series has issues getting through the tutorial because the following isn't properly supported on the External Software Renderer:
Code: 04:09:18 INFO hle.sceGe_user - user_main - sceGeGetCmd FBP: cmd=0x9C, value=0x9C044000 On OpenGL, the game should display a message box (1st Screenshot) before showing the main menu (2nd Screenshot). On the External Software Renderer, the screen becomes black and the game doesn't respond to any buttons being pressed. I have attached logs (with hle.sceGe_user set to DEBUG) for both the External Software Renderer and OpenGL. |
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02-28-2018, 01:16 PM
Post: #92
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RE: Release of External Software Rendering for JPCSP
Code: 04:09:18 INFO hle.sceGe_user - user_main - sceGeGetCmd FBP: cmd=0x9C, value=0x9C044000 Thank you! Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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02-28-2018, 08:09 PM
(This post was last modified: 02-28-2018 08:10 PM by gid15.)
Post: #93
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RE: Release of External Software Rendering for JPCSP
(02-28-2018 01:16 PM)gid15 Wrote:Looking further at the available log, I think this is the call that might cause the hang: Code: 04:09:18 DEBUG hle.sceGe_user - user_main - sceGeListEnQueueHead listAddr=0x095F7D80, stallAddr=0x00000000, cbid=0x0, argAddr=0x09FFE9A0 If the issue is not fixed, I will definitively require a DEBUG log just before the hang. Thank you! Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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03-01-2018, 10:50 AM
Post: #94
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RE: Release of External Software Rendering for JPCSP
The issue is fixed when I tried the game with revision ad07cc3. However, there seems to be another issue that occurs on the External Software Renderer and OpenGL when the first boss appears (emulator crashes with different error messages between the two renderers).
External Software Renderer: Code: java.lang.RuntimeException: Cannot find executable OpenGL: Code: Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 1065353216 |
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03-01-2018, 02:15 PM
Post: #95
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RE: Release of External Software Rendering for JPCSP
(03-01-2018 10:50 AM)DragonNeos Wrote: The issue is fixed when I tried the game with revision ad07cc3. However, there seems to be another issue that occurs on the External Software Renderer and OpenGL when the first boss appears (emulator crashes with different error messages between the two renderers).Could you please provide a log with the "compiler" set at the DEBUG level and if possible enabling the DEBUG level shortly before the error occurs. Thank you! Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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03-02-2018, 11:05 AM
(This post was last modified: 03-02-2018 11:06 AM by DragonNeos.)
Post: #96
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RE: Release of External Software Rendering for JPCSP
Here you go. Hopefully these log files can show where the exact error is located with regards to the compiler instructions.
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