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Dissidia 012: Duodecim Final Fantasy - ULUS10566
(12-25-2017, 12:15 PM)DragonNeos Wrote: OpenGL Story Mode Cutscene Crash Issue:
Starting with revision 3587 (bd71f28), the emulator will become unresponsive after the first cutscene. The game is able to get to the second cutscene on the build before this one with revision 3586 (d237620).
Thank you for the detailed analysis and research on which revision introduced each issue Smile

For that issue, is there any change when enabling the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)"? It seems that random GE commands are being executed which could be caused by GE memory being overwritten. This option might help to avoid such situations.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(12-25-2017, 12:15 PM)DragonNeos Wrote: Autosave Issue:
As mentioned in this post, the game has an issue with autosaving after any event (after a battle, changing settings, etc.). The issue started with revision 9009c2e. The game can autosave on the build before this one with revision 596803c.
I've improved sceUtilitySavedata MODE_LIST and MODE_FILES in da09d3b. Does it help here?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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The autosave issue has been fixed when I checked with revision d097511. If the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" is enabled, the second cutscene will be able to load but many graphical artifacts (1st Screenshot at the bottom of the post) appear on the screen (started in revision 3587 (bd71f28), works fine in revision 3586 (d237620)). The cutscene also appears to be darker than the PSP counterpart.

Other issues that appear while the cutscene is being displayed is the "OpenGL Graphics Issue" (improper hair textures), "NOP Issue" (occurs after the second cutscene ends with an endless stream of messages in the logger), and "Performance Issue" (audio out of sync with cutscene).

The option "Enable saving GE screen to textures instead of memory" seems to trigger the cutscene crash issue starting in revision 3587 (bd71f28). Disabling this option allows the second cutscene to load with buggy results. This option can be enabled if the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" is also used.

Revision 3586 (d237620) Settings: (2nd Screenshot)
Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
   

(3rd Screenshot - 2nd Screenshot Settings + "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)")
   

Revision 3587 (bd71f28) Settings: (4th Screenshot)
Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
   

(5th Screenshot - 4th Screenshot Settings + "Enable saving GE screen to textures instead of memory" + "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)")
   

As you can see in the screenshots, enabling the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" has no visual difference in revision 3586 (d237620). Many graphical issues occur starting in revision 3587 (bd71f28).


Attached Files Thumbnail(s)
   

.zip   Log_rd097511(64bit)_INFO.zip (Size: 243.08 KB / Downloads: 81)
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gid15, have you been able to look at the other issues that I have listed in Post #210 and Post #213?
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(12-25-2017, 12:15 PM)DragonNeos Wrote: OpenGL Graphics Issue: (only affects ATI/AMD graphics cards)
Starting with revision 3163 (0dbfc3e), the game produces improper hair textures that extend past a character's head and other graphical glitches (even-numbered screenshots). On the previous build with revision 3162 (1b99afe), none of the aforementioned issues appear although the rendering of the models is not correct with glaring areas of missing graphics (odd-numbered screenshots). I have performed a frame capture of both builds (5th Screenshot - r3162, 6th Screenshot - r3163) with the Compiler set to 3000 and have enabled "Disable optimized VertexInfo reading (may improve compatibility)".
The frame captures are showing that the issue is really related to NaN values in the bone matrix:
Code:
02:25:41 DEBUG       ge - GUI - bone matrix offset 0
02:25:41 DEBUG       ge - GUI - base 09000000
02:25:41 DEBUG       ge - GUI - call old PC: 0x098B11EC, new PC: 0x098B04AC
02:25:41 DEBUG       ge - GUI - bone matrix 0 0.81 0.05 0.23 0.43
02:25:41 DEBUG       ge - GUI - bone matrix 0 -0.02 0.84 -0.10 0.75
02:25:41 DEBUG       ge - GUI - bone matrix 0 -0.24 0.09 0.80 0.49
02:25:41 DEBUG       ge - GUI - ret old PC: 0x098B04E0, new PC: 0x098B11EC
02:25:41 DEBUG       ge - GUI - bone matrix offset 12
02:25:41 DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
02:25:41 DEBUG       ge - GUI - call old PC: 0x098B11F8, new PC: 0x098B0A90
02:25:41 DEBUG       ge - GUI - bone matrix 1 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - bone matrix 1 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - bone matrix 1 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - ret old PC: 0x098B0AC4, new PC: 0x098B11F8
02:25:41 DEBUG       ge - GUI - bone matrix offset 24
02:25:41 DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
02:25:41 DEBUG       ge - GUI - call old PC: 0x098B1204, new PC: 0x098B0AC4
02:25:41 DEBUG       ge - GUI - bone matrix 2 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - bone matrix 2 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - bone matrix 2 NaN NaN NaN NaN
02:25:41 DEBUG       ge - GUI - ret old PC: 0x098B0AF8, new PC: 0x098B1204
02:25:41 DEBUG       ge - GUI - bone matrix offset 36
02:25:41 DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
02:25:41 DEBUG       ge - GUI - call old PC: 0x098B1210, new PC: 0x098B0D68
02:25:41 DEBUG       ge - GUI - bone matrix 3 0.71 -0.00 -0.45 -0.16
02:25:41 DEBUG       ge - GUI - bone matrix 3 -0.00 0.84 -0.01 0.84
02:25:41 DEBUG       ge - GUI - bone matrix 3 0.45 0.01 0.71 0.68
02:25:41 DEBUG       ge - GUI - ret old PC: 0x098B0D9C, new PC: 0x098B1210
I should create a test program to verify how a real PSP is handling such situations.

As the update from 3163 (0dbfc3e) is only for UBO's, have you tried to select the option "Disable UBO" on 3163? You should then see the same graphics as were rendered by 3162.

(01-30-2018, 06:15 AM)DragonNeos Wrote: gid15, have you been able to look at the other issues that I have listed in Post #210 and Post #213?
Sorry, I forgot to analyze the frame captures... thank you for the reminder Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(12-25-2017, 12:15 PM)DragonNeos Wrote: NOP Issue:
The current value of 5000 is too low as many games or applications easily pass this number and force the emulator to stop. On VideoEngine.java, I propose for the value to be changed to a higher amount such as 250000 for a temporary workaround until a proper solution is made.
The check on the maximum number of NOP instructions has been disabled in 73583ad.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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General emulator issues:

1) On SAVEDATA screens where the date is located on the lower left, the format doesn't follow MM-DD-YYYY (1st Screenshot).

2) Between revision 746d36a to current master (4110d1c), the On-Screen Keyboard (not using flash0 files) doesn't properly appear. When pressing a button that will prompt the On-Screen Keyboard to show up, it flashes on the screen for less than a second before acting like I confirmed the name entry even though I didn't type or press anything.

Game related issues:

1) Although the NOP Issue doesn't appear anymore, a related visual error still occurs. Sometimes after a battle ends, on the victory or defeat screen, the graphics of the character may flicker or flash. Afterwards, the game usually freezes and doesn't respond but now the game just changes to a pinkish background (2nd Screenshot). The performance of the emulator drops when the background changes.
Code:
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xed](hex=0067B7E9,int=6797289,float=1736982315468638800000000.000000) at 0x041C8E2C
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=00E9A963,int=15313251,float=-25596997224584553000000000.000000) at 0x041C8E54
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xed](hex=00ADBA21,int=11385377,float=-0.000000) at 0x041C8E64
03:23:55  WARN       ge - GUI - Unimplemented VFC: fog=36
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9448857E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xed](hex=0067B7E9,int=6797289,float=1736982315468638800000000.000000) at 0x041C8EB8
03:23:55  WARN       ge - GUI - Unimplemented VTCT: coordT=1.386099E-6
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C8F20
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=143, colorG=189, colorB=200
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9448857E-21
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C8F74
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=143, colorG=189, colorB=200
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C8FAC
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=143, colorG=189, colorB=200
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C8FC8
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=60, colorG=190, colorB=200
03:23:55  WARN       ge - GUI - Unimplemented VTCS: coordS=4.9627735E-21
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xfb](hex=005EBF88,int=6209416,float=6900640529038442500.000000) at 0x041C9008
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C901C
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=143, colorG=189, colorB=200
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xfb](hex=005EBF88,int=6209416,float=6900640529038442500.000000) at 0x041C9040
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=59, colorG=191, colorB=112
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=59, colorG=191, colorB=112
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xfb](hex=005EBF88,int=6209416,float=6900640529038442500.000000) at 0x041C9094
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00A41D4D,int=10755405,float=-0.000000) at 0x041C90A8
03:23:55  WARN       ge - GUI - Unimplemented VCV: colorR=143, colorG=189, colorB=200
03:23:55  WARN       ge - GUI - sceGuLightSpot(2,X,X,-0.007812381) invalid argument value
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=00B6971F,int=11966239,float=-0.000005) at 0x041C9120
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00CA242A,int=13247530,float=-2689664.000000) at 0x041C9150
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00CA242A,int=13247530,float=-2689664.000000) at 0x041C916C
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00CA242A,int=13247530,float=-2689664.000000) at 0x041C91A4
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00DD0080,int=14483584,float=-578712552117108740.000000) at 0x041C9258
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00DD0080,int=14483584,float=-578712552117108740.000000) at 0x041C9274
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x39](hex=0047320B,int=4665867,float=45579.000000) at 0x041C92F4
03:23:55  WARN       ge - GUI - Ignoring end 0x8F0080 command without signal/finish at pc=0x041C938C
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=0073A8EC,int=7579884,float=26766739529428492000000000000000.000000) at 0x041C9394
03:23:55  WARN       ge - GUI - Ignoring end 0x8F0080 command without signal/finish at pc=0x041C93FC
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=0073A8EC,int=7579884,float=26766739529428492000000000000000.000000) at 0x041C9404
03:23:55 ERROR       ge - GUI - trxkick invalid source address 0x0108A381
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=001FA898,int=2074776,float=0.000000) at 0x041C9474
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=001FA898,int=2074776,float=0.000000) at 0x041C94AC
03:23:55  WARN       ge - GUI - Ignoring end 0x8F0080 command without signal/finish at pc=0x041C94C0
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=0073A8EC,int=7579884,float=26766739529428492000000000000000.000000) at 0x041C94C8
03:23:55 ERROR       ge - GUI - trxkick invalid source address 0x0108A381
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x0D](hex=002B0080,int=2818176,float=0.000000) at 0x041C94DC
03:23:55 ERROR       ge - GUI - trxkick invalid source address 0x0108A381
03:23:55  WARN       ge - GUI - Ignoring end 0x8F0080 command without signal/finish at pc=0x041C94F8
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=0073A8EC,int=7579884,float=26766739529428492000000000000000.000000) at 0x041C9500
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x0D](hex=002B0080,int=2818176,float=0.000000) at 0x041C9530
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x4f](hex=00521E83,int=5381763,float=170200662016.000000) at 0x041C9578
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x59](hex=0038216E,int=3678574,float=0.000038) at 0x041C9594
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x4e](hex=0097231E,int=9904926,float=-0.000000) at 0x041C95B0
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x59](hex=0038216E,int=3678574,float=0.000038) at 0x041C95CC
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x59](hex=0038216E,int=3678574,float=0.000038) at 0x041C95E8
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00DD0080,int=14483584,float=-578712552117108740.000000) at 0x041C969C
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0xB7](hex=00B6971F,int=11966239,float=-0.000005) at 0x041C9794
03:23:55  WARN       ge - GUI - Unknown ztst function 37
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x11](hex=002E0080,int=3014784,float=0.000000) at 0x041C9808
03:23:55  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x11](hex=002E0080,int=3014784,float=0.000000) at 0x041C9824
03:23:55  WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04428DB0, bufferwidth=512, pixelformat=1 bad params
03:23:55  WARN       ge - GUI - Invalid texture address 0x107CFFFF for texture level 0
...

2) The OpenGL Story Mode Cutscene Crash Issue, OpenGL Color Mask Issue, and Performance Issue still occurs on revision 4110d1c.

When the option "Disable UBO" is enabled, the graphics appear just like on revision 3162 (1b99afe). However, as I mentioned before, in some instances the graphics don't appear properly (certain long hair styles and capes seems to appear if the character is hit by any Limit Break attack).


Attached Files Thumbnail(s)
       

.zip   Log_r4110d1c(64bit)_INFO.zip (Size: 276.03 KB / Downloads: 86)
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(02-01-2018, 09:40 AM)DragonNeos Wrote: 1) On SAVEDATA screens where the date is located on the lower left, the format doesn't follow MM-DD-YYYY (1st Screenshot).
The date should be displayed as "2/1/2018" instead of "02/1/2018", right?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(02-01-2018, 09:40 AM)DragonNeos Wrote: 2) Between revision 746d36a to current master, the On-Screen Keyboard (not using flash0 files) doesn't properly appear. When pressing a button that will prompt the On-Screen Keyboard to show up, it flashes on the screen for less than a second before acting like I confirmed the name entry even though I didn't type or press anything.
Hmmm, I could not reproduce this issue... could you please try to delete your Settings.properties file and see if there is any change? Otherwise I would need a log file at DEBUG level...

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(02-01-2018, 04:33 PM)gid15 Wrote:
(02-01-2018, 09:40 AM)DragonNeos Wrote: 1) On SAVEDATA screens where the date is located on the lower left, the format doesn't follow MM-DD-YYYY (1st Screenshot).
The date should be displayed as "2/1/2018" instead of "02/1/2018", right?

Yes, single-digit months and days should be listed as M-D-YYYY instead of MM-DD-YYYY.

I tried deleting my Settings.properties file before trying again and the same issue still occurs.
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