Booting VSH in Jpcsp
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03-31-2017, 12:19 PM
Post: #41
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RE: Booting VSH in Jpcsp
GVG NEXT PLUS can join lobby now.
I try 2 JPCSs on same PC, after 2nd jpcsp join lobby, the 1st jpcsp crash Code: 19:17:23 ERROR runtime - SceNetAdhocAuth - Catched Throwable in RuntimeThread: ![]() ![]() |
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03-31-2017, 07:42 PM
Post: #42
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RE: Booting VSH in Jpcsp
(03-31-2017 12:19 PM)onelight Wrote: GVG NEXT PLUS can join lobby now.Oh, this is already using the new network code I'm still working on ![]() Could you try to delete the file flash0/kd/memab.prx and retry? The KIRK encryption part is not working properly. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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04-01-2017, 11:43 AM
(This post was last modified: 04-02-2017 01:30 AM by onelight.)
Post: #43
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RE: Booting VSH in Jpcsp
(03-31-2017 07:42 PM)gid15 Wrote:(03-31-2017 12:19 PM)onelight Wrote: GVG NEXT PLUS can join lobby now.Oh, this is already using the new network code I'm still working on Think you, after delete memab.prx Ad-Hoc Multiplayer working! BTW: EVERYBODY'S TENNIS adhoc not working before I wonder if it is possible to make psp ad hoc tunneling program working for JPCSP psp ad hoc tunneling program https://github.com/DiscoStarslayer/mhpt EDAT: log for EVERYBODY'S TENNIS: http://www.mediafire.com/file/7z8hva47wh...HOC-log.7z http://www.mediafire.com/file/zf0tra4iqw...hoc-log.7z I also try LAN MultiPlayer after del utility.prx always show entering match room but never join in ![]() ![]() |
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05-20-2017, 01:03 AM
Post: #44
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RE: Booting VSH in Jpcsp
KINGDOM HEARTS Birth by Sleep FINAL MIX Ad-Hoc Multiplayer not working
![]() Code: 08:52:46 INFO compiler - user_main - Splitting _S1_2_9F60B2C (118/50) |
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05-20-2017, 02:07 AM
(This post was last modified: 05-20-2017 02:28 AM by onelight.)
Post: #45
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RE: Booting VSH in Jpcsp
Test DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD
adhoc working but Graphic error, no voice when using VSH/prx ![]() ![]() ![]() Graphic ok, have voice but adhoc not working after del utility.prx or no using VSH/prx ![]() ![]() ![]() |
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06-17-2017, 12:05 PM
(This post was last modified: 06-17-2017 12:10 PM by DragonNeos.)
Post: #46
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RE: Booting VSH in Jpcsp
Will DOCUMENT.DAT files be viewable from the VSH in the future? Currently, any game that contains a DOCUMENT.DAT file is not being detected by the emulator while using the VSH.
Other issues with the VSH include not being able to save settings. For example, if a user changes the Date & Time Settings to a different format and closes the emulator, the settings are reset when the user opens the emulator. |
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06-19-2017, 08:21 AM
Post: #47
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RE: Booting VSH in Jpcsp
(06-17-2017 12:05 PM)DragonNeos Wrote: Will DOCUMENT.DAT files be viewable from the VSH in the future? Currently, any game that contains a DOCUMENT.DAT file is not being detected by the emulator while using the VSH.Have you an example for such a game? How is a real PSP displaying it? I don't remember having seen such a DOCUMENT.DAT file... (06-17-2017 12:05 PM)DragonNeos Wrote: Other issues with the VSH include not being able to save settings. For example, if a user changes the Date & Time Settings to a different format and closes the emulator, the settings are reset when the user opens the emulator.I was planning to implement reading/writing of real system.dreg & system.ireg files, but it is taking longer than expected. I will implement some workaround for the date/time settings. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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06-19-2017, 10:45 AM
Post: #48
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RE: Booting VSH in Jpcsp
testing 27d0720
Code: 18:37:18 WARN compiler - SceModmgrStart - IGNORING: Trying to compile an invalid address 0xDEADBEEF |
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06-21-2017, 04:09 PM
(This post was last modified: 06-21-2017 04:12 PM by gid15.)
Post: #49
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RE: Booting VSH in Jpcsp
(06-19-2017 08:21 AM)gid15 Wrote:Saving of the VSH date/time settings is now implemented in 0450517.(06-17-2017 12:05 PM)DragonNeos Wrote: Other issues with the VSH include not being able to save settings. For example, if a user changes the Date & Time Settings to a different format and closes the emulator, the settings are reset when the user opens the emulator.I was planning to implement reading/writing of real system.dreg & system.ireg files, but it is taking longer than expected. I will implement some workaround for the date/time settings. (06-19-2017 10:45 AM)onelight Wrote: testing 27d0720This should be fixed in 3ca5aac (or later). I'm making investigations into the PSP file system functions and somehow, I broke the VSH. Sorry. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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06-22-2017, 09:20 AM
(This post was last modified: 06-28-2017 11:59 PM by DragonNeos.)
Post: #50
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RE: Booting VSH in Jpcsp
(06-19-2017 08:21 AM)gid15 Wrote:Commercial games that are distributed digitally through the PlayStation Network may have a DOCUMENT.DAT file next to the game (EBOOT.PBP). Demos and Trial games hosted on either PSN or the developer's website can also have a DOCUMENT.DAT file (Ex: God Eater 2 Trial, Yu-Gi-Oh! ARC-V Tag Force Special Trial). The DOCUMENT.DAT file is a software version of the manual that developers used to provide in game cases in previous console generations.(06-17-2017 12:05 PM)DragonNeos Wrote: Will DOCUMENT.DAT files be viewable from the VSH in the future? Currently, any game that contains a DOCUMENT.DAT file is not being detected by the emulator while using the VSH.Have you an example for such a game? PSP JPCSP (Emulator can't detect file in directory) Other issues with the VSH: 1) VSH is not displaying the curving waves correctly (possible VSH/bézier curve issue?) 2) VSH is showing duplicate entries for any file and doesn't allow execution of encrypted EBOOT.PBP (except for certain demos/trial games that are classified in the "MG" category such as Bleach: Heat the Soul 5 Trial which will crash the emulator after gameboot.pmf loads) 3) After selecting a game, there should be audio playing on the screen with PSP displayed as the emulator is attempting to load the game (gameboot.pmf is not consistent in always producing the booting sound). None of the audio prx modules is producing any sound when the game is loaded. 4) Custom Themes are not saved in the configuration after the emulator is closed. The emulator will bring up the default theme when the VSH is loaded up again (similar behavior to Date & Time Settings before the issue was fixed). 5) On the VSH, the Free Space capacity of the Memory Stick displays a random number (972 MB). 6) The emulator has issues when attempting to open the PlayStation®Store (displays "An internal error has occurred. (80110684)" or view Network Settings (see below): Code: 14:02:55 INFO hle - ScePafJob - sceKernelStartModule - no entry address 7) Certain homebrew applications such as PRXdecrypter 2.7a will not be able to load when selected from the VSH (displays "Error 0x80010002 loading/starting PRXdecrypter02g module" and "Exiting in 10 seconds..."). Is it possible to make the Home button provide the same functionality as it does on the PSP (if the user provides all necessary firmware files)? (Pressing Home while in a game will display "Do you want to quit the game?" and pressing "Yes" will show "Please wait..." and bring the user back to the VSH). On JPCSP, pressing Home will bring up the message "Exit the current application?" After clicking on "Yes", the emulator will stop responding to any commands (such as trying to load another game from either Load UMD... or Load file...). |
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