Hmm, still looks fucked on OpenGL. But I think current and future kd-11 work will improve this one soon. BTW only these modules are needed:
- libfiber.prx
- libl10n.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Thread moved. Yay!
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Now at 529e971 with ppu and spu interpreter(fast) my PC2 is able to push from 7 up to 15 fps(avg is 9) ingame, and loading screens is at steady 60. Loading sysutil_imejp results in that:
Quote:F {PPU[0x1000000] Thread (main_thread) [0x012f80e0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:405)
But it is needed to input player name. Log in attachment