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Persona 4 Arena [BLUS30985]
10-27-2016, 06:16 PM (This post was last modified: 10-27-2016 06:17 PM by ssshadow.)
Post: #1
Persona 4 Arena [BLUS30985]
Opening video, menu, story mode, and fighting works, although it likes to randomly crash. Sound is perfect. So the only problems is that nothing is actually displayed. However you can still view everything through renderdoc, and I have attached a simple renderdoc trace of an invisible loading screen. OpenGL or Vulkan makes no difference, haven't tried DX12, doubt it would work either.

Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
XAudio

LLE:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx

"Screenshots":
       
(take note that graphics would be perfect if they were actually displayed)

Log from going in game and fighting:

.zip  arena.zip (Size: 443.85 KB / Downloads: 26)

Renderdoc trace:

.zip  arenaloading.zip (Size: 1.09 MB / Downloads: 16)

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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10-28-2016, 04:44 PM
Post: #2
RE: Persona 4 Arena [BLUS30985]
Seems to be uploading the texture instead of reusing one from the texture cache (R/W buffers maybe?)
Texture caching does have some unimplemented stuff as of now, but you can try turning on R/W color buffers option with opengl and see if it helps.
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10-28-2016, 07:58 PM
Post: #3
RE: Persona 4 Arena [BLUS30985]
(10-28-2016 04:44 PM)kd-11 Wrote:  Seems to be uploading the texture instead of reusing one from the texture cache (R/W buffers maybe?)
Texture caching does have some unimplemented stuff as of now, but you can try turning on R/W color buffers option with opengl and see if it helps.

R/W color buffers have no (visible) difference.

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10-30-2016, 02:46 PM (This post was last modified: 10-30-2016 02:49 PM by Dante38490.)
Post: #4
RE: Persona 4 Arena [BLUS30985]
This game not works for me (BLES euro version), i have Black screen and only sound :/, i have try with tree api and have same problem, but it iis very old time, just before big PR neko for jump 0.0.0.9 version i have ingame but actually not works,n i don't know why caused thus problem of blackscreen, RDR have same probleme

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10-30-2016, 03:11 PM
Post: #5
RE: Persona 4 Arena [BLUS30985]
Are you saying this game used to work before?

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10-30-2016, 03:45 PM (This post was last modified: 10-30-2016 03:45 PM by Dante38490.)
Post: #6
RE: Persona 4 Arena [BLUS30985]
(10-30-2016 03:11 PM)ssshadow Wrote:  Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works

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MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
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10-30-2016, 04:31 PM
Post: #7
RE: Persona 4 Arena [BLUS30985]
(10-30-2016 03:45 PM)Dante38490 Wrote:  
(10-30-2016 03:11 PM)ssshadow Wrote:  Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works

Does it go in-game? That is can you fight and all that?

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10-30-2016, 04:51 PM (This post was last modified: 10-30-2016 04:55 PM by Dante38490.)
Post: #8
RE: Persona 4 Arena [BLUS30985]
(10-30-2016 04:31 PM)ssshadow Wrote:  
(10-30-2016 03:45 PM)Dante38490 Wrote:  
(10-30-2016 03:11 PM)ssshadow Wrote:  Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works

Does it go in-game? That is can you fight and all that?
yes old screen 03/2016
           

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Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
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MSI X370 Gaming Pro Carbon
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10-30-2016, 04:58 PM (This post was last modified: 10-30-2016 04:58 PM by ssshadow.)
Post: #9
RE: Persona 4 Arena [BLUS30985]
Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.

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10-30-2016, 05:16 PM
Post: #10
RE: Persona 4 Arena [BLUS30985]
(10-30-2016 04:58 PM)ssshadow Wrote:  Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.

I already said, with a big PR a neko, in jump 0.0.0.0.9
https://github.com/RPCS3/rpcs3/pull/1521

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