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Red Dead Redemption [BLUS30418]
#1
This game doesn't even open GSFrame window, but it's the first time I saw Dbgconsole open.
Dbgconsole
Quote:[STARTUP] 2048k consumed by modules, 0k consumed by SPURS, 0k consumed by exception handling.
[STARTUP] Restricting 257024k heap to 69632k+3072k+112640k=185344k.
[STARTUP] Allocating 181M
[STARTUP] Heap allocated from [30300000,3b800000)
[STARTUP] Remaining user memory: 74688kb; USED=181M TSS=1536kb EXTRA=448kb (RESIDUAL)
[POOL] Residual allocator has 456384 bytes available at creation.
[FATAL] Critsec didn't init either control word

Log attached of course.


Attached Files
.txt   RDR.RPCS3.txt (Size: 61.89 KB / Downloads: 103)
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#2
I hope we can get this game working.Might take some time to get it running.
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Asus Sabertooth X79
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Late Late 2015 Updated my specs Smile
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#3
Now it sending rpcs3 error:
12:29:27: can't seek on file descriptor 4 (error 131: wykonano próbę przesunięcia wskaźnika pliku przed początek pliku.)
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
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yyy.... Pancakes?

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#4
With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#5
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
(03-15-2014, 09:49 PM)ssshadow Wrote:
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.

It's self aware I guess Big Grin
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#7
(03-15-2014, 11:23 PM)Blackbird Wrote:
(03-15-2014, 09:49 PM)ssshadow Wrote:
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.

It's self aware I guess Big Grin
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.

Pretty much 9/10 games with high end graphics utilize the SPUs, and spurs, to some extent at least from what I have tested. Obviously games like the Arkedo series has no real need to, which is why they work.

Same goes for gcm. Every graphically advanced game is going to be using it a lot.

A good exception from this is Disgaea 3 though. It's not a pretty game, but it is 3D nonetheless. It doesn't use spurs, and doesn't seem to use any advanced gcm commands either. If that strange video error could be fixed it might actually reach in game from there. (Or maybe not Wink )
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#8
Well it's close and once they are implant it be great seeing the game boot once things are done on the programming.
i7 3930K Overclocked 4.7 Ghz
X2 R9 295X2
32GB DDR3 Ram Overclocked 3000 MHz
Asus Sabertooth X79
XSPC Raystorm EX560 Extreme Water Cooling Kit
4K monitor
Corsair RGB Mouse and keyboard
Best Sound System by Sony

Late Late 2015 Updated my specs Smile
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#9
Hi guys. Any news about activating this game with RPCS3 ?[/quote]
I tried it now and i got an error message.

log file attached


Attached Files
.txt   RPCS3.txt (Size: 187.68 KB / Downloads: 63)
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#10
Try loading libfs. It might work, as it does in Air Tonelico.
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