01-11-2016, 04:12 PM
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.
Worms Ultimate Mayhem [NPEB00505]
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01-11-2016, 04:12 PM
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.
06-21-2016, 07:49 AM
(This post was last modified: 07-19-2016, 12:56 PM by MarioSonic2987.)
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound. Settings: Core PPU: Interpreter (precise) SPU: Interpreter (precise) LLE Module: CellRtc, CellSre (this isn't necessary) Graphics - Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.) - 1280x720 (This game also supports 1920x1080) - Auto (Frame limit) - VSync On - 16:9 Sound - XAudio2 https://github.com/RPCS3/rpcs3/issues/1808
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
can you please decrease your images and put they in attachments? Because they are too big :<
If I helped you, please give the proper reputation.
P.S. sorry, for my terrible english
06-21-2016, 03:05 PM
Corrected.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
07-17-2016, 10:29 PM
(This post was last modified: 07-18-2016, 05:47 AM by MarioSonic2987.)
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
07-17-2016, 11:40 PM
Moved from Intro to Half-Playable
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
07-18-2016, 05:27 AM
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.
[raven02]
07-18-2016, 05:55 AM
In PR #1934, it's the same.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
07-18-2016, 06:27 AM
Alright .That's ok.
[raven02]
07-18-2016, 02:26 PM
(This post was last modified: 07-18-2016, 02:43 PM by MarioSonic2987.)
Tested in PR #1931.
In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1 |
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