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Worms Ultimate Mayhem [NPEB00505]
#1
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.


Attached Files Thumbnail(s)
   

.rar   NPEB00505_cc1efd2a46_log.rar (Size: 18.41 KB / Downloads: 133)
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#2
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808


Attached Files Thumbnail(s)
       

.rar   LOG WUM PS3.rar (Size: 756.34 KB / Downloads: 141)
.rar   LOG WUM DX12.rar (Size: 724.09 KB / Downloads: 136)
.rar   LOG WUM OGL.rar (Size: 718.16 KB / Downloads: 144)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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#3
can you please decrease your images and put they in attachments? Because they are too big :<
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
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#4
Corrected.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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#5
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.


Attached Files Thumbnail(s)
   

.rar   Log WUM 17-7-16.rar (Size: 229.52 KB / Downloads: 138)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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#6
Moved from Intro to Half-Playable
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#7
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]
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#8
In PR #1934, it's the same.


Attached Files
.rar   Log WUM 18-7-16.rar (Size: 212.06 KB / Downloads: 142)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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#9
Alright .That's ok.

[raven02]
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#10
Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.


Attached Files Thumbnail(s)
               

.rar   LOG OGL 18-7-16.rar (Size: 198.22 KB / Downloads: 140)
.rar   LOG DX12 18-7-16.rar (Size: 205.49 KB / Downloads: 160)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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