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Tales Of Xillia [NPUB31136]
#1
Hi, just tested this with the newest build right now and i got ingame. Well its just a black screen, but whats interesting is that sound works and pause menu works. The main menu sort of works too, but its not readable. there is one unsupported color format that this game needs in order to display the menu properly. Ingame i can hear steps and fire burning.

Settings:
OpenGL
1280x720
PPU int 2 + SPU recompiler

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1


Attached Files Thumbnail(s)
       

.rar   TalesOfXillia.rar (Size: 123.16 KB / Downloads: 104)
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#2
Can someone test on DX12? This game is on a completely different level to what usually runs.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
(12-26-2015, 01:00 AM)ssshadow Wrote: Can someone test on DX12? This game is on a completely different level to what usually runs.

noone even cares to download the log file to take a look at it, huh... Confused
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#4
(12-26-2015, 12:11 PM)Ekaseo Wrote:
(12-26-2015, 01:00 AM)ssshadow Wrote: Can someone test on DX12? This game is on a completely different level to what usually runs.

noone even cares to download the log file to take a look at it, huh... Confused

As a precaution, could you try running only Tales of Xillia in a single session? Though mostly fixed, there might still be inconsistencies, when run many games in one session.
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#5
(12-26-2015, 01:18 PM)tambre Wrote:
(12-26-2015, 12:11 PM)Ekaseo Wrote:
(12-26-2015, 01:00 AM)ssshadow Wrote: Can someone test on DX12? This game is on a completely different level to what usually runs.

noone even cares to download the log file to take a look at it, huh... Confused

As a precaution, could you try running only Tales of Xillia in a single session? Though mostly fixed, there might still be inconsistencies, when run many games in one session.

I only runned this one game, always displays the same stuff, so there should be no inconsistecies
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#6
(12-26-2015, 06:10 PM)Ekaseo Wrote:
(12-26-2015, 01:18 PM)tambre Wrote:
(12-26-2015, 12:11 PM)Ekaseo Wrote:
(12-26-2015, 01:00 AM)ssshadow Wrote: Can someone test on DX12? This game is on a completely different level to what usually runs.

noone even cares to download the log file to take a look at it, huh... Confused

As a precaution, could you try running only Tales of Xillia in a single session? Though mostly fixed, there might still be inconsistencies, when run many games in one session.

I only runned this one game, always displays the same stuff, so there should be no inconsistecies

After taking a second look, the log indicates that you start the game "PixelJunk™ Monsters" two times. Are you sure you posted the right log?
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#7
Yes, it was the wrong log file... but its strange, since when did the log file name got changed? its now in "program.log" Undecided ... well, either way, here it is:


Attached Files
.rar   TalesOfXillialog.rar (Size: 72.02 KB / Downloads: 80)
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#8
Well, i tested game Tales Of Xillia, and this almost Half-Playable...



but, after leaving home,i get crash, and i try reopen game, and getting this errors

RSX: Src type 3 used, please report this to a developer

FragmentProgram.hlsl(89,52-62): error X3013: 'frac': no matching 0 parameter intrinsic function

FragmentProgram.hlsl(89,52-62): error X3013: Possible intrinsic functions are

FragmentProgram.hlsl(89,52-62): error X3013: frac(float|half|min10float|min16float)

also, tales of Xillia 2 maybe too Half-Playable... i get currently Loading with same error FragmentProgram...


Attached Files
.rar   RPCS3log.rar (Size: 33.24 KB / Downloads: 101)
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#9
nice.. cant wait for it to be 100%
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#10
Maybe it looks a bit less broken now, but on OpenGL it quickly crashes with some explicit error messages. I have redacted an endless spam of "·E {PPU[0x70000000] Thread (main_thread) [0x010b1874]} sys_memory: sys_memory_get_page_attribute(addr=0xd000f510, attr=*0xd000f470)" and similar from the log.

Complete log file:

.zip   xillia log.zip (Size: 569.71 KB / Downloads: 97)

Screenshot:
   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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