Of Orcs and Men [BLES01586]
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12-16-2015, 07:34 PM
(This post was last modified: 12-16-2015 08:20 PM by John GodGames.)
Post: #1
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Of Orcs and Men [BLES01586]
Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.
Enabled LLE modules: cellFiber_Library v1.1 cellGifDec_Library v1.1 cellJpgDec_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 LLE info here - also vlj can you look at it? EMU FAN i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit |
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12-16-2015, 07:52 PM
Post: #2
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RE: Of Orcs and Men [BLES01586]
(12-16-2015 07:34 PM)John GodGames Wrote: Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon. Looks like geometry, post-processing and texture issues. vlj could probably fix quite a lot of stuff with this. You should also always mention or show the modules LLE'd, as per the updated guidelines. You could also try it with this PR, as it includes many accuracy fixes and may improve the rendering. |
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12-16-2015, 08:37 PM
Post: #3
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RE: Of Orcs and Men [BLES01586]
after merging https://github.com/RPCS3/rpcs3/pull/1344 it crashes before intro
EMU FAN i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit |
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12-16-2015, 09:27 PM
Post: #4
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RE: Of Orcs and Men [BLES01586]
(12-16-2015 08:37 PM)John GodGames Wrote: after merging https://github.com/RPCS3/rpcs3/pull/1344 it crashes before intro Could you create issue on github then? |
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01-09-2016, 08:52 AM
Post: #5
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RE: Of Orcs and Men [BLES01586]
Some improvement with vlj rsx branch, no more geometry gaps
https://github.com/vlj/rpcs3/commits/rsx |
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03-06-2016, 01:18 AM
(This post was last modified: 03-06-2016 01:28 AM by Darkriot.)
Post: #6
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RE: Of Orcs and Men [BLES01586]
Looks better now
![]() LLE modules used: cellFiber_Library v1.1 CELL_L10N_PRX_MODULE_NAME v1.1 (i think it's not necessary) cellNetCtl_Library v1.1 (it's necessary) cellSpursJq_Library v1.1 cellSre_Library v1.1 Settings: PPU: Interpreter 2 SPU: Recompiler (ASMJIT) DirectX12 OpenAL P.S. if you need .log I can upload it here. ![]() If I helped you, please give the proper reputation. P.S. sorry, for my terrible english ![]() |
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