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(12-17-2014, 01:51 AM)Darkriot Wrote: (12-17-2014, 01:44 AM)DaHandy Wrote: Working ~1.16 FPS.
rpcs3 build: d2964c1
WAD filepath: dev_usb000/heretic/heretic.wad
hheretic.pkg: http://psx-scene.com/forums/attachments/...eretic.pkg
heretic.wad: The game is abandonware so sharing a link to the wad here is not a problem? http://www.myabandonware.com/game/heretic-2bc#download
~10-35 fps...
What is your configuration? For me the FPS actually is ~1.16. I'm using interpreters, OpenGL, no buffers, no VSYNC, 720x480 resolution.
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12-17-2014, 06:57 PM
(This post was last modified: 12-17-2014, 07:00 PM by DaHandy.)
Oh yeah, sorry. Didn't even notice that there was already compiled JITs for PPU and SPU! Constant 35 fps for me too now.
However, after a while of running around, the game crashed, console log: E {PPU[1] Thread (main_thread)[0x000722ac]} cellGcmSys error: Bad flip!
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(12-17-2014, 06:57 PM)DaHandy Wrote: Oh yeah, sorry. Didn't even notice that there was already compiled JITs for PPU and SPU! Constant 35 fps for me too now.
However, after a while of running around, the game crashed, console log: E {PPU[1] Thread (main_thread)[0x000722ac]} cellGcmSys error: Bad flip!
Yup, that always happens after a few minutes.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)