This message was Error in PNG loading and then stop-error in log occured - write to null block.
After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow?
I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once These Libpng errors appear in many homebrews unfortunately.
Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)