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Tales of VS - ULJS00209
#21
with the added line or if you even just have the line by itself the game goes to load then it comes up with a grey screen and the message
the game could not be started 800200D9
which means Error while allocating memory block
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#22
(04-09-2013, 01:28 AM)nash67 Wrote: with the added line or if you even just have the line by itself the game goes to load then it comes up with a grey screen and the message
the game could not be started 800200D9
which means Error while allocating memory block
Could you retry with the JpcspTrace from r3093? (update the 2 prx files).
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#23
using r 3093
here is the JpcspTrace log


Attached Files
.zip   log.zip (Size: 1.05 KB / Downloads: 97)
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#24
(04-10-2013, 12:46 AM)nash67 Wrote: using r 3093
here is the JpcspTrace log
OK, now I can see that the application is using the same values on a PSP but they are accepted there:
Code:
08:35:45 ATRAC3 0 - sceAtracSetDataAndGetID 0x96EB540, 0xDEADBEEF = 0x2
So, sceAtracSetDataAndGetID has to be improved to accepted such values as well.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#25
(04-10-2013, 10:13 AM)gid15 Wrote:
(04-10-2013, 12:46 AM)nash67 Wrote: using r 3093
here is the JpcspTrace log
OK, now I can see that the application is using the same values on a PSP but they are accepted there:
Code:
08:35:45 ATRAC3 0 - sceAtracSetDataAndGetID 0x96EB540, 0xDEADBEEF = 0x2
So, sceAtracSetDataAndGetID has to be improved to accepted such values as well.
Is it now fixed in r3094?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#26
r3094 fixed but no human voice in the movie.
Attach hle.sceAtrac3plus debug log
(04-11-2013, 03:48 PM)gid15 Wrote:
(04-10-2013, 10:13 AM)gid15 Wrote:
(04-10-2013, 12:46 AM)nash67 Wrote: using r 3093
here is the JpcspTrace log
OK, now I can see that the application is using the same values on a PSP but they are accepted there:
Code:
08:35:45 ATRAC3 0 - sceAtracSetDataAndGetID 0x96EB540, 0xDEADBEEF = 0x2
So, sceAtracSetDataAndGetID has to be improved to accepted such values as well.
Is it now fixed in r3094?


Attached Files
.zip   3094_sceAtrac3plus_debuglog.zip (Size: 34.95 KB / Downloads: 89)
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#27
(04-11-2013, 09:12 PM)sum2012 Wrote: r3094 fixed but no human voice in the movie.
Attach hle.sceAtrac3plus debug log
Where is this voice supposed to start in the log file? At which timestamp?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#28
i did my own log then looked through sum2012 and this is where it starts in sum2012 log

05:15:27 DEBUG hle.sceAtrac3plus - ATRAC3 1 - sceAtracSetDataAndGetID buffer=0x09A7F940, bufferSize=0x20000
05:15:27 DEBUG hle.sceAtrac3plus - ATRAC3 1 - WAVE format: magic=0x20746D66('fmt '), chunkSize=52, compressionCode=0xFFFE, channels=2, outputChannels=2, sampleRate=44100, bitrate=16021, bytesPerFrame=744, hiBytesPerSample=0
05:15:27 DEBUG hle.sceAtrac3plus - ATRAC3 1 - Additional chunk data: 22 00 00 08 03 00 00 00 BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62 01 00 28 5C 00 00 00 00 00 00 00 00
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#29
I just saw that every atrac set with bufferSize=0xDEADBEEF is not working yet, it is ending immediately:
Code:
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x097FA550, bufferSize=0xDEADBEEF
05:15:42  INFO hle.sceAtrac3plus - ATRAC3 0 - hleAtracSetData atracID=1, buffer=0x097FA550, readSize=0xDEADBEEF, bufferSize=0xDEADBEEF, fileSize=0xDE5C
05:15:42  INFO      hle - ATRAC3 0 - Decodable AT3 data detected.
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - hleSetHalfwayBufferAndGetID returning atID=0x1
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracGetSecondBufferInfo atID=0x1, outPosition=0x09FADA8C, outBytes=0x09FADA88
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetLoopNum atID=0x1, loopNbr=0xFFFFFFFF
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracGetRemainFrame atID=0x1, remainFramesAddr=0x08A963B8
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracGetRemainFrame returning -1, AtracID[id=1, inputBufferAddr=0x097FA550, inputBufferSize=-559038737, inputBufferOffset=0, inputBufferWritableBytes=0, inputBufferNeededBytes=0, channels=2, outputChannels=2]
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracDecodeData atID=0x1, samplesAddr=0x09AAC1C0, samplesNbrAddr=0x09FADA8C, outEndAddr=0x08A96428, remainFramesAddr=0x08A963B8
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracDecodeData returning 0x00000000, samples=1024, end=1, remainFrames=-1, currentSample=1024/-1, AtracID[id=1, inputBufferAddr=0x097FA550, inputBufferSize=-559038737, inputBufferOffset=-559038737, inputBufferWritableBytes=0, inputBufferNeededBytes=0, channels=2, outputChannels=2]
05:15:42 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracReleaseAtracID atID=0x1
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#30
I attach sceAtrac3plus debug log from #18
End log is just play finish human voice.


Attached Files
.zip   r2956-msceAtrac3plus_debug_log.zip (Size: 22.31 KB / Downloads: 83)
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