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X-Men Legends 2: Rise of Apocalypse - ULUS10045
#1
r2119
Code:
8328 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
8329 [GUI] INFO  emu - Jpcsp v0.6
8330 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10045
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = X-Men Legends 2: Rise of Apocalypse
probably homebrew? false
8334 [GUI] DEBUG hle - Loading HLE firmware up to version 200
8340 [GUI] INFO  emu - Loading global compatibility settings:
8340 [GUI] INFO  emu - Configuration / Region
8343 [GUI] INFO  emu -     Language                                 [English]
8343 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
8343 [GUI] INFO  emu -     Daylight savings:                        [Off]
8344 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
8344 [GUI] INFO  emu -     Time format:                             [24H]
8344 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
8344 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
8345 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
8345 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
8345 [GUI] INFO  emu - Configuration / Video
8345 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
8346 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
8346 [GUI] INFO  emu -     [X] Use vertex cache
8346 [GUI] INFO  emu -     [X] Use shaders (experimental)
8346 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
8347 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
8347 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
8347 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
8347 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
8348 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
8348 [GUI] INFO  emu - Configuration / Audio
8348 [GUI] INFO  emu -     [ ] Disable audio threads
8348 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
8349 [GUI] INFO  emu -     [ ] Disable audio blocking
8349 [GUI] INFO  emu - Configuration / Memory
8349 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
8349 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
8350 [GUI] INFO  emu - Configuration / Media
8350 [GUI] INFO  emu -     [X] Use Media Engine
8350 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
8350 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
8351 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
8351 [GUI] INFO  emu - Configuration / Compiler
8351 [GUI] INFO  emu -     [X] Use compiler (dynarec)
8351 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
8352 [GUI] INFO  emu -     [3000] Maximum method size
8352 [GUI] INFO  emu - Configuration / Crypto
8352 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
8352 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
8352 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
8353 [GUI] INFO  ge - Only GE Graphics: false
8353 [GUI] INFO  hle.sceMpeg - Media Engine enabled
8377 [GUI] INFO  ge - Using Async Vertex Cache
8377 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
8378 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
8378 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
8378 [GUI] INFO  memory - Ignore invalid memory access: false
8382 [GUI] DEBUG emu - No patch file found for this game
8578 [GUI] DEBUG hle - Loading HLE firmware up to version 200
8594 [GUI] DEBUG emu - Loader: Relocation required (PRX)
8594 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DA4314 - 08DA4314
8632 [GUI] DEBUG memory - PH#1: loading program 08DA4318 - 08DA82E8 - 08F8A9B0
8634 [GUI] DEBUG memory - PH alloc consumption 007869B0 (mem 001E26C8)
8634 [GUI] DEBUG memory - .sbss: clearing section 08DA82E8 - 08DAA4D0 (len 000021E8)
8634 [GUI] DEBUG memory - .bss: clearing section 08DAA500 - 08F8A9B0 (len 001E04B0)
8635 [GUI] DEBUG memory - .rel.text: relocating 109364 entries
8675 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
8675 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
8675 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
8675 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 2 entries
8676 [GUI] DEBUG memory - .rel.rodata: relocating 2828 entries
8678 [GUI] DEBUG memory - .rel.data: relocating 34136 entries
8688 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
8688 [GUI] DEBUG memory - .rel.cplinit: relocating 110 entries
8688 [GUI] DEBUG memory - .rel.linkonce.d: relocating 12515 entries
8690 [GUI] DEBUG memory - .rel.sdata: relocating 484 entries
8691 [GUI] INFO  emu - Found ModuleInfo name:'XMen2' version:0101 attr:00000000 gp:08dac308
8691 [GUI] DEBUG memory - Reserving 0x7869B0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
8692 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x7869B0, addr=0x08804000: returns 0x08804000
8693 [GUI] DEBUG emu - Processing Import #0: IoFileMgrForUser
s_modulename    08CF21B0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0014
s_nid            08CF26FC
s_text            08CF1E88

8694 [GUI] DEBUG emu - Processing Import #1: Kernel_Library
s_modulename    08CF21C8
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08CF26F4
s_text            08CF1E78

8694 [GUI] DEBUG emu - Processing Import #2: LoadExecForUser
s_modulename    08CF21DC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08CF26EC
s_text            08CF1E68

8695 [GUI] DEBUG emu - Processing Import #3: ModuleMgrForUser
s_modulename    08CF21F0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08CF26D8
s_text            08CF1E40

8695 [GUI] DEBUG emu - Processing Import #4: StdioForUser
s_modulename    08CF2208
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08CF26CC
s_text            08CF1E28

8696 [GUI] DEBUG emu - Processing Import #5: SysMemUserForUser
s_modulename    08CF221C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0005
s_nid            08CF26B8
s_text            08CF1E00

8696 [GUI] DEBUG emu - Processing Import #6: ThreadManForUser
s_modulename    08CF2234
s_version        0011
s_flags            4001
s_size            0005
s_imports        001E
s_nid            08CF2640
s_text            08CF1D10

8697 [GUI] DEBUG emu - Processing Import #7: UtilsForUser
s_modulename    08CF224C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0004
s_nid            08CF2630
s_text            08CF1CF0

8697 [GUI] DEBUG emu - Processing Import #8: sceSuspendForUser
s_modulename    08CF2260
s_version        0011
s_flags            4000
s_size            0005
s_imports        0005
s_nid            08CF261C
s_text            08CF1CC8

8697 [GUI] DEBUG emu - Processing Import #9: sceAudio
s_modulename    08CF2278
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08CF25F8
s_text            08CF1C80

8698 [GUI] DEBUG emu - Processing Import #10: sceSasCore
s_modulename    08CF2288
s_version        0011
s_flags            4009
s_size            0005
s_imports        0012
s_nid            08CF25B0
s_text            08CF1BF0

8698 [GUI] DEBUG emu - Processing Import #11: sceCtrl
s_modulename    08CF2298
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08CF25A8
s_text            08CF1BE0

8699 [GUI] DEBUG emu - Processing Import #12: sceDisplay
s_modulename    08CF22A4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08CF2594
s_text            08CF1BB8

8699 [GUI] DEBUG emu - Processing Import #13: sceGe_user
s_modulename    08CF22B4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08CF257C
s_text            08CF1B88

8700 [GUI] DEBUG emu - Processing Import #14: sceUmdUser
s_modulename    08CF22C4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08CF2564
s_text            08CF1B58

8700 [GUI] DEBUG emu - Processing Import #15: sceUtility
s_modulename    08CF22D4
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            08CF253C
s_text            08CF1B08

8701 [GUI] DEBUG emu - Processing Import #16: scePower
s_modulename    08CF22E4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08CF251C
s_text            08CF1AC8

8701 [GUI] DEBUG emu - Processing Import #17: sceRtc
s_modulename    08CF22F4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08CF2510
s_text            08CF1AB0

8701 [GUI] DEBUG emu - Processing Import #18: scePsmf
s_modulename    08CF2300
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08CF24F8
s_text            08CF1A80

8702 [GUI] DEBUG emu - Processing Import #19: sceMpeg
s_modulename    08CF230C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08CF2498
s_text            08CF19C0

8702 [GUI] DEBUG emu - Processing Import #20: sceNet
s_modulename    08CF2318
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            08CF2484
s_text            08CF1998

8703 [GUI] DEBUG emu - Processing Import #21: sceNetAdhoc
s_modulename    08CF2324
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08CF246C
s_text            08CF1968

8703 [GUI] DEBUG emu - Processing Import #22: sceNetAdhocctl
s_modulename    08CF2334
s_version        0011
s_flags            0009
s_size            0005
s_imports        000C
s_nid            08CF243C
s_text            08CF1908

8704 [GUI] DEBUG emu - Processing Import #23: sceNetInet
s_modulename    08CF2348
s_version        0011
s_flags            0009
s_size            0005
s_imports        0012
s_nid            08CF23F4
s_text            08CF1878

8704 [GUI] DEBUG emu - Processing Import #24: sceNetApctl
s_modulename    08CF2358
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08CF23D8
s_text            08CF1840

8704 [GUI] DEBUG emu - Processing Import #25: sceNetResolver
s_modulename    08CF2368
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            08CF23C4
s_text            08CF1818

8705 [GUI] DEBUG emu - Processing Import #26: sceWlanDrv
s_modulename    08CF237C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08CF23BC
s_text            08CF1808

8705 [GUI] DEBUG emu - Processing Import #27: InterruptManager
s_modulename    08CF238C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08CF23B0
s_text            08CF17F0

8706 [GUI] INFO  emu - Found 231 unresolved imports
8706 [GUI] DEBUG emu - Processing header #0 at 0x08CF1F2C: XMen2
modulename    00000000
version        0000
attr        8000
size        04
vcount        01
fcount        0001
resident        08CF23A0

8707 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08AD5C18
8707 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08CF2178
8707 [GUI] INFO  emu - 231 NIDS mapped
8709 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8710 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
8711 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
8711 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
8711 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
8719 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
8775 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
8932 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
8938 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
8943 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
8947 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
8951 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
8954 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
8958 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
8962 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
8966 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
8969 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
8973 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
8977 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
8980 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
8984 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
8987 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
8991 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
8992 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
8993 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
9054 [GUI] INFO  ge - Using RenderingEngineLwjgl31
9054 [GUI] INFO  ge - OpenGL version: 4.1.0
9054 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
9054 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
9055 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
9060 [GUI] INFO  ge - Using VBO
9062 [GUI] INFO  ge - Using VAO (Vertex Array Object)
9062 [GUI] INFO  ge - Using shaders with Skinning
9063 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
9227 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
9229 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
9261 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
9261 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
9263 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
9264 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
9530 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
9531 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
9531 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
9531 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Infrastructure connection test
Code:
12407 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
12418 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/alchemy.ini flags = 1 permissions = 020777
12499 [igPSPPowerManager] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=13
12500 [igPSPPowerManager] INFO  hle.scePower - scePowerRegisterCallback slot=15 SceUID=14
12888 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/sounds/badaudio.vag flags = 1 permissions = 00
13325 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
19731 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x920e0_size0x7c9 flags = 1 permissions = 020777
19827 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=0, syncType=1) (blocking display output)
19862 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=0, syncType=1) ok
19894 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x12ffe077 flags = 1 permissions = 020777
22060 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22071 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='audiocodec.prx'): module from banlist not loaded
22073 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
22073 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22074 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x92160_size0x1710'): module from banlist not loaded
22074 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
22074 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22075 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x92130_size0x16b0'): module from banlist not loaded
22075 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
22076 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22076 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='videocodec.prx'): module from banlist not loaded
22077 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
22078 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22078 [user_main] WARN  emu - Encrypted file detected! (~PSP)
22078 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x92110_size0x2a40') encrypted module not loaded
22078 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
22080 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22081 [user_main] WARN  emu - Encrypted file detected! (~PSP)
22081 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x92120_size0x4340') encrypted module not loaded
22081 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
22082 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
22083 [user_main] WARN  emu - Encrypted file detected! (~PSP)
22083 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x92140_size0x2c60') encrypted module not loaded
22084 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
22084 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22085 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='libatrac3plus.prx'): module from banlist not loaded
22085 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
22086 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22087 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='mpeg.prx'): module from banlist not loaded
22087 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
22088 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22088 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='psmf.prx'): module from banlist not loaded
22089 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
22090 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22090 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet.prx'): module from banlist not loaded
22090 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet'
22091 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22092 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet_adhoc.prx'): module from banlist not loaded
22092 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc'
22093 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22093 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet_adhocctl.prx'): module from banlist not loaded
22094 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhocctl'
22095 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22095 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet_inet.prx'): module from banlist not loaded
22095 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_inet'
22096 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22097 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet_apctl.prx'): module from banlist not loaded
22097 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_apctl'
22097 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
22098 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='pspnet_resolver.prx'): module from banlist not loaded
22098 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_resolver'
23932 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08F5C480, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
23947 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x56870_size0x6aef0 flags = 1 permissions = 020777
23971 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x56870_size0x6aef0 flags = 1 permissions = 020777
24067 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x56950_size0x85e5270 flags = 1 permissions = 020777
27987 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E30CD0, mode=0(AUTOLOAD), gameName=ULUS10045, saveName=SETTINGS, fileName=DATA.BIN
28081 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E30CD0, mode=8(SIZES), gameName=ULUS10045, saveName=, fileName=DATA.BIN
28200 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E30CD0, mode=8(SIZES), gameName=ULUS10045, saveName=, fileName=DATA.BIN
29406 [user_main] INFO  hle.sceMpeg - sceMpegInit
29409 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x9c370_size0x16c800 flags = 1 permissions = 020777
29422 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbf190 buffer_addr=0x9fbe990)
32218 [igPmfMovieCodec] INFO  hle - Using external audio 'tmp\ULUS10045\Mpeg-1490944\ExtAudio.wav'
38548 [user_main] INFO  hle.sceMpeg - sceMpegFinish
41307 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x42380_size0x8acb0 flags = 1 permissions = 020777
41328 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x424a0_size0x8aec0 flags = 1 permissions = 020777
42262 [ZAudio] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x424a0_size0x8aec0 flags = 1 permissions = 00
43199 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x56870_size0x6aef0 flags = 1 permissions = 020777
43336 [ZAudio] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x424a0_size0x8aec0 flags = 1 permissions = 00
62210 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x1c, calloutThreadStack=0x3000, netinitThreadPri=0x1c, netinitThreadStack=0x3000)
122240 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm


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#2
Code:
62210 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x1c, calloutThreadStack=0x3000, netinitThreadPri=0x1c, netinitThreadStack=0x3000)
122240 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
The compatibility of these functions has been improved in r2125. Any changes?
Reply
#3
gid15,

It works better, thanks for fixing! Wink Unfortunately, i can't check it properly since for create game i must have at least one player joined, and no any game created. Sad


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#4
(05-07-2011, 09:09 PM)BlackDaemon Wrote: Unfortunately, i can't check it properly since for create game i must have at least one player joined, and no any game created. Sad
Have you tried running 2 instances of Jpcsp on the same computer? There are good chances this will not work for networking, e.g. if the game is listening on the same network port in the 2 instances: one will fail.
Reply
#5
I tried this method with Twisted Metal: Head On before (Infrastructure Lan), but had no luck, unfortunately same here (Infrastructure Online)
Log from second JPCSP launched
Code:
46251 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x1c, calloutThreadStack=0x3000, netinitThreadPri=0x1c, netinitThreadStack=0x3000)
46579 [user_main] ERROR hle.sceNetInet - java.net.BindException: Address already in use: bind
46580 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=5165, addr=0x00000000(0.0.0.0)]
46601 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
46657 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
46682 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
...
Reply
#6
(05-08-2011, 07:35 AM)BlackDaemon Wrote: I tried this method with Twisted Metal: Head On before (Infrastructure Lan), but had no luck, unfortunately same here (Infrastructure Online)
Log from second JPCSP launched
Code:
46251 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x1c, calloutThreadStack=0x3000, netinitThreadPri=0x1c, netinitThreadStack=0x3000)
46579 [user_main] ERROR hle.sceNetInet - java.net.BindException: Address already in use: bind
46580 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=5165, addr=0x00000000(0.0.0.0)]
46601 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
46657 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
46682 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom invalid socket=-1
...
... and I guess that trying to run a second Jpcsp in a virtual machine is also not a solution as the video driver of the VM has only a very reduced functionality...
We have to organize a Jpcsp network party Wink
Reply
#7
gid15,

Too much work, also on my PC currently 2 Gbytes of RAM. Sad
Yeah, we need a channel somewhere on jabber or IRC, for example... Wink
Reply
#8
been playing this game for the past hour without any issues so far
I think it can be moved to playable

Video
Use vertex cache
Use shaders
Enable saving GE screen to Textures


Media
Use Media Engine
Decode audio files with SonicStage

steady 30 FPS, clean sounding audio (full voice, full BGM, every sound effect)
Reply
#9
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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