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Tales of VS - ULJS00209
#11
(12-28-2011, 02:33 PM)RockBravo Wrote:
(12-27-2011, 07:55 PM)virgil94 Wrote: Use non-native fonts in the media tab under the option

Oh,thank you Big Grin

The game's is full playable I think...only the speed needs to be improved a little.

Well,I was playing to see if the game was really full playable,and noticed a few things.
The hi-ougis voices are missing,the skit faces chats don't have voices and in the start of the battle some voices are missing too.
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#12
Well,I found some other errors in the game.
The weapons of the characters have a grafical error sometimes,they get all "spiky".
When Cless uses his teleport attack or someone uses a hi-ougi,the screen goes off and then it turns back to normal after.
I will post some images with the errors.
Here are the link with the screen shots:
http://imageshack.us/g/16/semttulo8pse.png/
There's a stage in the game that the flag have a grafical error too.You can see that on the album.
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#13
I need help. How do I get the characters to show up on the screen?
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#14
I see that the game is playable but, I need a version or revision that make it quicker because, i play in FPS:7 can someone help me there?
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#15
using r 2838
go to start a new game then it goes to load ,the music stops and the game freezes up
here is the info log


Attached Files
.zip   log.zip (Size: 29.35 KB / Downloads: 96)
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#16
Dead Code...
Code:
09:27:24 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x0977BAB0, bufferSize=0xDEADBEEF
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#17
when "MediaEngine: Invalid container format!" error occurred,jpcsp was frozen.

Same issue is broken in r2956 once again trying out many solutions even looking at the original fix in r2414 but no luck

PC Specs
Intel i5 3570K 3.40ghz
8GB Ram
Nvidia Geforce 560Ti 1GB
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#18
I analysis that "DEADBEEF" is come from
jpcsp\src\jpcsp\HLE\kernel\types\SceKernelThreadInfo.java
for (int i = _ra; i > _zr; i--) {
cpuContext.setRegister(i, 0xDEADBEEF);
}
change to cpuContext.setRegister(i, 0x00100000);
will be fixed
I also add auto log function to let people post log in here easier(log.txt)
video setting see attach (for nvidia card)

windows 32 bit
http://www.mediafire.com/?ki3aglki04naikx
windows 64 bit
http://www.mediafire.com/?eskwl4tuttemtc1

(11-08-2012, 02:01 PM)sum2012 Wrote: Dead Code...
Code:
09:27:24 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x0977BAB0, bufferSize=0xDEADBEEF


Attached Files Thumbnail(s)
               

.zip   SceKernelThreadInfo.zip (Size: 5.89 KB / Downloads: 91)
.txt   Rev2956mlog.txt (Size: 92.59 KB / Downloads: 64)
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#19
offical rev 2963 still not fix
Attach hle.sceAtrac3plus debug log


Attached Files Thumbnail(s)
   

.zip   Rev2963hle.sceAtrac3plusdebuglog.txt.zip (Size: 13.71 KB / Downloads: 80)
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#20
(11-08-2012, 02:01 PM)sum2012 Wrote: Dead Code...
Code:
09:27:24 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x0977BAB0, bufferSize=0xDEADBEEF
Could you try to run the game on a real PSP using JpcspTrace and include the following line in JpcspTrace.config:
Code:
sceAtracSetDataAndGetID 0x7A20E7AF 2
and post the log.txt from the PSP.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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