This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#37
(05-24-2013, 03:41 PM)gid15 Wrote: I've disabled automatically the texture index decoding in the shader for swizzled textures. This is not yet perfect, but they seem to be very common in commercial applications.
Could you test if the small border lines and blurry effects have improved in your games?

Remark: r3162 is just deactivating the effect of "enable decoding of indexed textures (using CLUT) in shader" for some kind of textures. If a texture is not displayed anyway when disabling the CLUT option, don't expect improvements with r3162 Wink
This fixes the problems I was observing in Dissidia 012.
Reply


Messages In This Thread
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM
Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by Sarisa81 - 05-25-2013, 08:53 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)