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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#5
the CLUT pixelation issue seems to happen with this game engine (also used by other square games like crisis core).
   
the character in 3rd birthday has pixelation on the body, hair , as-well as the gun
(looks like it needs bicubic resampling)

3rd Birthday Using CLUT
textures (3 megs, 3gb uncompressed)
http://www.mediafire.com/?bdwj219fyud0e71
Log from texture capture.
.zip   Log_r2825(64bit)_INFO.zip (Size: 1.04 MB / Downloads: 99)

(btw sorry about the big window size I forgot to resize it to 1x when i did the capture)
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Messages In This Thread
RE: Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by hyakki - 11-02-2012, 09:18 PM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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