05-17-2017, 11:55 AM
(05-16-2017, 01:40 PM)DragonNeos Wrote: The first cutscene appeared to be slow to me performance wise so I captured about 20 seconds of data for the profiler (using the option Reset Profiler Information) and placed the text file in the First Cutscene Played.zip.Maybe the issues are coming from the poor performance as raziel1000 is having different results depending on the hardware.
I found the following information from LunaMoo stating that this game has self modifying code:
http://forums.ppsspp.org/showthread.php?...#pid126640
This is also confirmed from your profiler information:
Code:
_S1_36_886554C 9,373,362 instructions (0.294%), 1,179 calls (0886554C - 0886568C, length 81)
Could you please create an INFO log with only the compiler at the DEBUG level, in LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log