This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DaedalusX64 Alpha Revision 477 Released
#1
n64 
DaedalusX64 is a N64 Emulator for the Sony PSP.

Changes :
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck´s text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn´t break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)

http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261
[Image: 1913820.png]
Reply


Messages In This Thread
DaedalusX64 Alpha Revision 477 Released - by Alastor - 03-28-2010, 02:26 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)