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Server Memory Leaking When repeat Save/Load in a 3D game
#5
if you don't care about the media engine then 64bit is ok to use, and it doesn't have the memory restriction the 32bit one has, in the 64bit one you can set the xmx and maxpermsize values alot higher. (as long as you have enough physical ram to back it)

the 32bit version can use about 2gb of ram or 1gb in the default -xmx setting, and all the other values will take away from that value (maxpermsize, rescodecache) so you end up with less ram for jpcsp to use causing a slight slowdown., you might be able to safely up the -xmx value to 1150 to help compensate for the maxpermsize change
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RE: Server Memory Leaking When repeat Save/Load in a 3D game - by hyakki - 08-18-2011, 05:38 AM

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