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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
06-29-2011, 09:08 AM (This post was last modified: 10-01-2013 06:48 PM by serio.)
Post: #1
(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
edit: this method no longer works, and will not work anymore. try -this method- instead.

In another forum , we found there is a plugin called at32aa3plugin.jar , not too sure it can be integrated into jpcsp for mono at3+ decoding .

credit to pgege from that forum .The instructions are simple:
1. Download the latest version of the plugin (to this date, 21/11/2012) found in this link:
2. Extract it inside your JPCSP folder.
3. Open JPCSP.
4. Check in Configuration -> Media, make sure you ONLY have Use Media Engine and Decode audio files with SonicStage selected. Accept changes.
5. Load your game’s UMD.
6. Play it for some minutes, up to a point where you’re missing sounds.
7. Exit JPCSP completely.
8. Check tmp folder inside JPCSP directory.
9. Locate a folder named as your game’s ID, for example ULJ00445.
10. Verify there is an Atrac folder inside of it. If there isn’t one, follow no further these instructions. This package won’t solve your problem.
11. Open JPCSP again.
12. Do NOT load any UMD yet. Leave JPCSP windows open for a moment. Do NOT close it.
13. Execute the mono_ATRAC3PLUS_Autoplay_assistant_tool application.
14. In the folder structure displayed, locate the Atrac folder you verified before in step #10.
15. Select that folder.
16. Click on Launch Sony Sound Forge.
17. Locate the Sound Forge executable, called Forge100.exe if it is the latest version.
18. Now click Start.
19. Minimize the assistant’s window.
20. Go back to JPCSP.
21. Load your game’s UMD.
22. Click on Run.
23. Enjoy!
24. And yes, by the end, you will have Sound Forge, the assistant tool, and JPCSP running simultaneously.

(Thanks to KaOSoFt for the instructions)
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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding - jacky400 - 06-29-2011 09:08 AM

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