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More Debug features?
#2
(04-29-2011, 08:04 AM)Zarradeth Wrote: As someone who is looking to use this emulator for hacking (for a game translation), I was wondering what the plans for debug features were?

I know that, looking at changelogs, there was tracing at one point, as well as Read/Write breakpoints- but they seem to have been removed since they were added. And I must say, at least Read/Write breakpoints would be an immense help to me- and I'm sure to many others in the future.

Any possibility that it might be simple to at least re-implement the memory debugging? (I see the source is still there, though, afaict, it doesn't work) And maybe add a dialog for ssettings/editing memory breakpoints in the memory viewer?
The DebuggerMemory is automatically used when a file named "Memory.mbrk" is present in the main directory. The format of the file is quite simple:
Code:
R 0xXXXXXXXX
W 0xXXXXXXXX
RW 0xXXXXXXXX
R 0xXXXXXXXX - 0xYYYYYYYY
W 0xXXXXXXXX - 0xYYYYYYYY
RW 0xXXXXXXXX - 0xYYYYYYYY
read|write|read8|write8|read16|write16|read32|write32
setting read ®, write (W) and read-write (RW) breakpoints on a single address or an address range.
The last line is to enable traces of the corresponding reads and writes.
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Messages In This Thread
More Debug features? - by Zarradeth - 04-29-2011, 08:04 AM
RE: More Debug features? - by gid15 - 04-29-2011, 07:45 PM
RE: More Debug features? - by Zarradeth - 04-30-2011, 08:16 AM
RE: More Debug features? - by gid15 - 04-30-2011, 09:28 AM
RE: More Debug features? - by Zarradeth - 04-30-2011, 12:51 PM
RE: More Debug features? - by gid15 - 05-04-2011, 04:22 PM

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