Hey guys I managed to get the game running. Problem is when any attack animation starts JPCSP seems to pause the game. It doesn't really hang just stops the game at current screen. I get this error in logger
135688 [user_main] ERROR memory - memcpy - Invalid memory address : 0x91E5DC0 PC=088CAB98
I'm using rev 2078 with settings from first post of this thread plus JPCSP Launcher with MaxPermSize enabled.
S: Windows XP Build 2600 Dodatek Service Pack 3
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 11, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3
Memory: 4k page, physical 2095532k(446364k free), swap 4032692k(2387080k free)
vm_info: Java HotSpot Client VM (19.1-b02) for windows-x86 JRE (1.6.0_24-b07), built on Feb 2 2011 17:44:41 by "java_re" with MS VC++ 7.1 (VS2003)
Thanks for any help
Couldn't find edit option.
I tried rev 2083 and it seems that first battle animation since starting game will slow down to 1fps for a minute or so and then proceed with normal speed. Subsequent battle animation run normally although I have no idea why.
135688 [user_main] ERROR memory - memcpy - Invalid memory address : 0x91E5DC0 PC=088CAB98
I'm using rev 2078 with settings from first post of this thread plus JPCSP Launcher with MaxPermSize enabled.
S: Windows XP Build 2600 Dodatek Service Pack 3
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 11, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3
Memory: 4k page, physical 2095532k(446364k free), swap 4032692k(2387080k free)
vm_info: Java HotSpot Client VM (19.1-b02) for windows-x86 JRE (1.6.0_24-b07), built on Feb 2 2011 17:44:41 by "java_re" with MS VC++ 7.1 (VS2003)
Thanks for any help
Couldn't find edit option.
I tried rev 2083 and it seems that first battle animation since starting game will slow down to 1fps for a minute or so and then proceed with normal speed. Subsequent battle animation run normally although I have no idea why.