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shaders on ati, and a suggestion
#2
(02-06-2011, 02:45 PM)darkcloudl Wrote: hello, why in ati card doesnt work and on nvidia yes?

and theres have a possibility of put on jpcsp the speed of emulation in % ? like other emus (pcsx2, dolphin, epsxe etc),I think that would be useful.

well thats all, and congrats for the latest releases, the speed goes a bit faster that before

Because ATI has some heavy bugs in it. On every Catalyst version it's getting better and better Wink 10.12 was the first that finished the compile process at startup, 11.1 is now a bit more stable (10.12 was a real problem). So I think this is more AMD's problem than JPCSP's.

You have the FPS. All PSP games have a FPS of 60 FPS, so if you get 30 FPS you have 50%, I don't think it will be better to show a percentage and drop the FPS.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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Messages In This Thread
shaders on ati, and a suggestion - by darkcloudl - 02-06-2011, 02:45 PM
RE: shaders on ati, and a suggestion - by Darth1701 - 02-06-2011, 03:20 PM
RE: shaders on ati, and a suggestion - by hlide - 02-06-2011, 11:51 PM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 12:33 AM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 02:08 AM

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