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Phantasy Star Portable 2 - NPJH50332
#60
(06-21-2013, 09:47 AM)gid15 Wrote:
(06-19-2013, 02:53 PM)IcemanSR Wrote: -rest in videoengine enables HD textures when using stencil and "ge to textures" without it textures are all pixelated
Could you try the following change in VideoEngine.java, line 5100:
Code:
if (Utilities.makePow2(geTexture.getWidth()) == width && Utilities.makePow2(geTexture.getHeight()) == height) {
This will avoid incorrect resizing of GE textures, which could be the reason for the pixelated graphics.

This is actually better,it allows hd textures without "stencil test"
but it has slight new issue as shown in pictures

http://imageshack.us/photo/my-images/198/0pyx.jpg/
http://imageshack.us/photo/my-images/341/u1yc.jpg/

now if u resize correctly those borders will allign properly to good
but thats almost impossible to achieve cause of the screen flickering which also requires resizing untill it stops

this is flickering issue with new borders
http://imageshack.us/photo/my-images/405/dxfe.jpg/
if only that flickering can be found then resizing till borders are gone would not be too much of a problem
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RE: Phantasy Star Portable 2 - NPJH50332 - by IcemanSR - 06-21-2013, 01:43 PM

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