This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Killzone: Liberation - USA - UCUS98646
#1
r1900
Code:
6908 [GUI] INFO  emu - Jpcsp v0.6
6909 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98646
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Killzoneā„¢: Liberation
probably homebrew? false
6983 [GUI] DEBUG hle - Loading HLE firmware up to version 280
6997 [GUI] INFO  emu - Loading global compatibility settings
6997 [GUI] INFO  ge - Only GE Graphics: false
7219 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
7219 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
7220 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
7220 [GUI] INFO  memory - Ignore invalid memory access: false
7225 [GUI] DEBUG emu - No patch file found for this game
7226 [GUI] DEBUG runtime - RuntimeContext.reset
7620 [GUI] DEBUG hle - Loading HLE firmware up to version 280
7779 [GUI] DEBUG memory - PH#0: loading program 09F00000 - 09F12440 - 09F1C238
7784 [GUI] DEBUG memory - PH alloc consumption 0161C238 (mem 00009DF8)
7785 [GUI] DEBUG memory - .bss: clearing section 09F12440 - 09F1C238 (len 00009DF8)
7786 [GUI] INFO  emu - Found ModuleInfo name:'bootloader' version:0101 attr:00000000 gp:00007ff0
7787 [GUI] DEBUG memory - Reserving 0x161C238 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7789 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x161C238, addr=0x08900000: returns 0x08900000
7814 [GUI] INFO  emu - Found 107 imports from 20 modules
7820 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x09F001F4
7821 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x09F005C4
7821 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
7821 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
7822 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x09F0C904
7822 [GUI] INFO  emu - 107 NIDS mapped
7849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8136 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8136 [GUI] DEBUG runtime - Switching to Thread root
8138 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8251 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8251 [GUI] INFO  ge - OpenGL version: 4.1.0
8251 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
8252 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8252 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8311 [GUI] INFO  ge - Using VBO
8312 [GUI] DEBUG ge - bindBuffer 0, 1
8313 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
8350 [GUI] DEBUG ge - bindBuffer 0, 2
8350 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8367 [GUI] DEBUG ge - bindBuffer 0, 3
8368 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8377 [GUI] DEBUG ge - bindBuffer 0, 4
8377 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8378 [GUI] DEBUG ge - genTexture
8380 [GUI] DEBUG ge - bindTexture 1
8380 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
8450 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8451 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8452 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8452 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8475 [GUI] DEBUG ge - startDisplay
8476 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8507 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8507 [GUI] DEBUG ge - bindTexture 1
8507 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8558 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8617 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8618 [GUI] DEBUG ge - disableFlag GU_BLEND
8618 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8618 [GUI] DEBUG ge - disableFlag GU_FOG
8618 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8619 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8619 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8619 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8619 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8619 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8620 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8620 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8621 [GUI] DEBUG ge - setDepthMask disabled
8621 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8621 [GUI] DEBUG ge - setFrontFace clockwise
8622 [GUI] DEBUG ge - setBones count=0
8627 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8627 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8628 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8629 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8631 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8631 [GUI] DEBUG ge - enableClientState 0
8631 [GUI] DEBUG ge - disableClientState 1
8631 [GUI] DEBUG ge - disableClientState 2
8632 [GUI] DEBUG ge - enableClientState 3
8632 [GUI] DEBUG ge - bindBuffer 0, 4
8632 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8632 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8634 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8634 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8634 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8635 [GUI] DEBUG ge - setTextureFunc func=12
8635 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8635 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8635 [GUI] DEBUG ge - setFrontFace counter-clockwise
8635 [GUI] DEBUG ge - endDirectRendering
8636 [GUI] DEBUG ge - endDisplay
8636 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8673 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8675 [GUI] DEBUG ge - startDisplay
8675 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8675 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8675 [GUI] DEBUG ge - bindTexture 1
8675 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8676 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8676 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8677 [GUI] DEBUG ge - disableFlag GU_BLEND
8677 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8677 [GUI] DEBUG ge - disableFlag GU_FOG
8677 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8678 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8678 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8678 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8678 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8678 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8679 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8679 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8679 [GUI] DEBUG ge - setDepthMask disabled
8680 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8680 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8680 [GUI] DEBUG ge - setFrontFace clockwise
8680 [GUI] DEBUG ge - setBones count=0
8681 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8682 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8683 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8684 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8684 [GUI] DEBUG ge - enableClientState 0
8684 [GUI] DEBUG ge - disableClientState 1
8684 [GUI] DEBUG ge - disableClientState 2
8684 [GUI] DEBUG ge - enableClientState 3
8685 [GUI] DEBUG ge - bindBuffer 0, 4
8685 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8685 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8685 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8686 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8686 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8686 [GUI] DEBUG ge - setTextureFunc func=12
8686 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8687 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8687 [GUI] DEBUG ge - setFrontFace counter-clockwise
8687 [GUI] DEBUG ge - endDirectRendering
8687 [GUI] DEBUG ge - endDisplay
8687 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
11342 [Emu] INFO  runtime - Using Compiler
11720 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A2E8 by Native Code 'strlen'
11721 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A280 by Native Code 'memset'
11723 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B200 by Native Code 'nop'
11750 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
11783 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
11783 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
11784 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
11784 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
11784 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
11784 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
11784 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
11784 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
11785 [GUI] WARN  ge - Unimplemented VFC: fog=0
11785 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
11852 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A364 by Native Code 'strncpy'
11855 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/UCUS98646/KZL.PRX flags = 1 permissions = 0777
11877 [user_main] WARN  hle - tryCreateVpl not enough free mem (want=5638656,free=1032192,diff=4606464)
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11880 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
12018 [Thread for LoadModule] INFO  emu - Found ModuleInfo name:'Guerrilla' version:0101 attr:00000000 gp:00000000
12018 [Thread for LoadModule] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x67205C, addr=0x08804100
12018 [Thread for LoadModule] WARN  memory - Failed to properly reserve memory consumed by module Guerrilla at address 0x08804100, size 0x67205C: allocated null
12019 [Thread for LoadModule] INFO  emu - Found 260 imports from 31 modules
12029 [Thread for LoadModule] INFO  emu - 260 NIDS mapped
21069 [user_main] WARN  hle.ThreadManForUser - sceKernelDeleteVpl unknown uid=0x80020190
21070 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
21071 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=0
21072 [user_main] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=4) unknown uid 0
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A7510 by Native Code 'strlen'
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A73D0 by Native Code 'memset'
21078 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B5EE4 by Native Code 'nop'
21106 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B208 by Native Code 'nop'
21107 [user_main] INFO  hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x09F010A4 v0:0x00000000 v1:0x00000000
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x09F10000 t2:0xFFFFFFFF t3:0x00000000
t4:0x00000000 t5:0x49F12880 t6:0x09F1390C t7:0x49F128CC
s0:0x00000000 s1:0x00000000 s2:0x09F10000 s3:0x09F11D88
s4:0xFFFFFFFF s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x09F181FC k0:0x09FFFB00 k1:0x00000000
gp:0x00007FF0 sp:0x09FFF660 fp:0x00000000 ra:0x09F000B4
0x09F00300: 0x3C030000 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2088 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 2192 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0019 Module ID: 0x0016
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880420C Stack: 0x09FEBC00 - 0x09FFBC00 Stack Size: 0x00010000
Thread Run Clocks: 8506571 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x20
Thread Entry: 0x09F00300 Stack: 0x09FFBC00 - 0x09FFFC00 Stack Size: 0x00004000
Thread Run Clocks: 449449 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01731B38 24320824 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 001CBC00 1883136 bytes
[XXX                                                          XXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply


Messages In This Thread
Killzone: Liberation - USA - UCUS98646 - by BlackDaemon - 12-11-2010, 12:17 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)