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State Shift - USA - ULUS10354
#1
r1891
Code:
3556 [GUI] INFO  emu - Jpcsp v0.6
3563 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10354
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.05
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Stateshift
probably homebrew? false
3587 [GUI] DEBUG hle - Loading HLE firmware up to version 395
3591 [GUI] INFO  emu - Loading global compatibility settings
3591 [GUI] INFO  ge - Only GE Graphics: false
3619 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3620 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3620 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3620 [GUI] INFO  memory - Ignore invalid memory access: false
3622 [GUI] DEBUG emu - No patch file found for this game
3626 [GUI] DEBUG runtime - RuntimeContext.reset
3715 [GUI] DEBUG hle - Loading HLE firmware up to version 395
3730 [GUI] WARN  emu - .shstrtab section not found
3730 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3730 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A49274 - 08A49274
3751 [GUI] DEBUG memory - PH#1: loading program 08A49280 - 08A4F674 - 08A73D30
3753 [GUI] DEBUG memory - PH alloc consumption 0026FD30 (mem 000246BC)
3754 [GUI] DEBUG memory - PH#2: relocating 91707 entries
3793 [GUI] INFO  emu - Found ModuleInfo name:'pspracing' version:0101 attr:00000000 gp:08a57670
3793 [GUI] DEBUG memory - Reserving 0x26FD30 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3794 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x26FD30, addr=0x08804000: returns 0x08804000
3796 [GUI] INFO  emu - Found 208 imports from 25 modules
3796 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
3797 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804500
3797 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3797 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3798 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A2F964
3798 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03090510
3798 [GUI] INFO  emu - 208 NIDS mapped
3800 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3927 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3928 [GUI] DEBUG runtime - Switching to Thread root
3929 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3954 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3954 [GUI] INFO  ge - OpenGL version: 4.1.0
3954 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3955 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3955 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3961 [GUI] INFO  ge - Using VBO
3962 [GUI] DEBUG ge - bindBuffer 0, 1
3963 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3964 [GUI] INFO  ge - Using shaders with Skinning
3964 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4094 [GUI] DEBUG ge - useProgram 3
4094 [GUI] DEBUG ge - bindBuffer 1, 2
4094 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4100 [GUI] DEBUG ge - bindBuffer 0, 3
4100 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4113 [GUI] DEBUG ge - bindBuffer 0, 4
4113 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4121 [GUI] DEBUG ge - bindBuffer 0, 5
4122 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4122 [GUI] DEBUG ge - genTexture
4123 [GUI] DEBUG ge - bindTexture 1
4123 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4124 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4125 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4125 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4125 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4126 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4126 [GUI] DEBUG ge - useProgram 3
4126 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4126 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4127 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4127 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4127 [GUI] DEBUG ge - startDisplay
4127 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4128 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4128 [GUI] DEBUG ge - bindTexture 1
4128 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4128 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4129 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4130 [GUI] DEBUG ge - disableFlag GU_BLEND
4130 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4130 [GUI] DEBUG ge - disableFlag GU_FOG
4130 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4130 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4131 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4131 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4131 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4131 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4132 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4132 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4132 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4132 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4133 [GUI] DEBUG ge - setDepthMask disabled
4133 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4133 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4133 [GUI] DEBUG ge - setFrontFace clockwise
4134 [GUI] DEBUG ge - setBones count=0
4135 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4136 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4136 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4136 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4137 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4137 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4137 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4137 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4138 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4138 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4138 [GUI] DEBUG ge - disableClientState 0
4139 [GUI] DEBUG ge - enableVertexAttribArray 0
4139 [GUI] DEBUG ge - disableClientState 1
4139 [GUI] DEBUG ge - disableClientState 2
4139 [GUI] DEBUG ge - disableClientState 3
4139 [GUI] DEBUG ge - enableVertexAttribArray 4
4140 [GUI] DEBUG ge - bindBuffer 0, 5
4140 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4140 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4141 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4141 [GUI] DEBUG ge - bindBuffer 1, 2
4141 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4141 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4142 [GUI] DEBUG ge - setTextureFunc func=0
4142 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4142 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4142 [GUI] DEBUG ge - setFrontFace counter-clockwise
4143 [GUI] DEBUG ge - endDirectRendering
4143 [GUI] DEBUG ge - useProgram 0
4143 [GUI] DEBUG ge - endDisplay
4143 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4353 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4353 [GUI] DEBUG ge - useProgram 3
4353 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4354 [GUI] DEBUG ge - startDisplay
4354 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4355 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4355 [GUI] DEBUG ge - bindTexture 1
4355 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4355 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4356 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4356 [GUI] DEBUG ge - disableFlag GU_BLEND
4356 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4357 [GUI] DEBUG ge - disableFlag GU_FOG
4357 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4357 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4357 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4357 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4358 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4358 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4358 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4358 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4358 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4359 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4359 [GUI] DEBUG ge - setDepthMask disabled
4359 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4359 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4359 [GUI] DEBUG ge - setFrontFace clockwise
4360 [GUI] DEBUG ge - setBones count=0
4360 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4360 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4360 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4361 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4361 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4361 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4361 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4362 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4362 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4362 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4362 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4363 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4363 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4363 [GUI] DEBUG ge - disableClientState 0
4363 [GUI] DEBUG ge - disableClientState 1
4364 [GUI] DEBUG ge - disableClientState 2
4364 [GUI] DEBUG ge - disableClientState 3
4364 [GUI] DEBUG ge - bindBuffer 0, 5
4364 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4364 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4365 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4365 [GUI] DEBUG ge - bindBuffer 1, 2
4365 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4365 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4365 [GUI] DEBUG ge - setTextureFunc func=0
4366 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4366 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4366 [GUI] DEBUG ge - setFrontFace counter-clockwise
4366 [GUI] DEBUG ge - endDirectRendering
4366 [GUI] DEBUG ge - useProgram 0
4366 [GUI] DEBUG ge - endDisplay
4367 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x08A57670 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsCallback' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088EC8F0 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 49283 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 9809 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsDisplay' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x48 Initial Priority: 0x48
Thread Entry: 0x088F1B40 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 5734996 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x51 Initial Priority: 0x51
Thread Entry: 0x08866F04 Stack: 0x09F9FC00 - 0x09FA1C00 Stack Size: 0x00002000
Thread Run Clocks: 40760262 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0030) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1683 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 1530 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsSoundFX' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x089118D0 Stack: 0x09FB3C00 - 0x09FBBC00 Stack Size: 0x00008000
Thread Run Clocks: 1268430 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x0880423C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 2822226400 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x0033) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsMusic' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0890ED48 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 865145 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0DEADD30 233495856 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000E0600 919040 bytes
[      X                                                     XXXX]
------------------------------------------------------------


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.zip   ULUS10354_r1891_dynarec_info.zip (Size: 22.39 KB / Downloads: 99)
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Messages In This Thread
State Shift - USA - ULUS10354 - by BlackDaemon - 12-10-2010, 04:26 PM
RE: State Shift - USA - ULUS10354 - by nash67 - 03-17-2013, 01:58 AM

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