This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hero of Sparta - USA - NPUZ00005
#1
r1891
Load with decrypted boot.bin
Code:
1967 [GUI] INFO  emu - Jpcsp v0.6
1973 [GUI] INFO  emu - UMD param.sfo :
ATTRIBUTE = 23068673
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUZ00005
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 01.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = Hero of Sparta
USE_USB = 0
probably homebrew? false
1979 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1983 [GUI] INFO  emu - Loading global compatibility settings
1983 [GUI] INFO  ge - Only GE Graphics: false
2011 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2012 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2012 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2012 [GUI] INFO  memory - Ignore invalid memory access: false
2014 [GUI] DEBUG emu - No patch file found for this game
2016 [GUI] DEBUG runtime - RuntimeContext.reset
2102 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2118 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2119 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089325D0 - 089325D0
2132 [GUI] DEBUG memory - PH#1: loading program 08932600 - 089330A8 - 08A3C554
2132 [GUI] DEBUG memory - PH alloc consumption 00238554 (mem 001094AC)
2132 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 089330B0
2133 [GUI] DEBUG memory - .bss: clearing section 089330C0 - 08A2F51C (len 000FC45C)
2133 [GUI] DEBUG memory - .bss.0001: clearing section 08A2F540 - 08A3C554 (len 0000D014)
2134 [GUI] DEBUG memory - PH#2: relocating 39675 entries
2158 [GUI] INFO  emu - Found ModuleInfo name:'HeroOfSparta' version:0101 attr:00000000 gp:0893b0a0
2159 [GUI] DEBUG memory - Reserving 0x238554 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2159 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x238554, addr=0x08804000: returns 0x08804000
2161 [GUI] INFO  emu - Found 174 imports from 19 modules
2162 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804108
2162 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044E0
2163 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2163 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2163 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0892068C
2163 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2164 [GUI] INFO  emu - 174 NIDS mapped
2166 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2268 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2269 [GUI] DEBUG runtime - Switching to Thread root
2270 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2300 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2300 [GUI] INFO  ge - OpenGL version: 4.1.0
2300 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2300 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2301 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2307 [GUI] INFO  ge - Using VBO
2308 [GUI] DEBUG ge - bindBuffer 0, 1
2308 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2309 [GUI] INFO  ge - Using shaders with Skinning
2310 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2438 [GUI] DEBUG ge - useProgram 3
2438 [GUI] DEBUG ge - bindBuffer 1, 2
2438 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2444 [GUI] DEBUG ge - bindBuffer 0, 3
2445 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2458 [GUI] DEBUG ge - bindBuffer 0, 4
2458 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2467 [GUI] DEBUG ge - bindBuffer 0, 5
2467 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2467 [GUI] DEBUG ge - genTexture
2468 [GUI] DEBUG ge - bindTexture 1
2468 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2469 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2470 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2470 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2470 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2471 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2471 [GUI] DEBUG ge - useProgram 3
2471 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2471 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2472 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2472 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2472 [GUI] DEBUG ge - startDisplay
2472 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2473 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2473 [GUI] DEBUG ge - bindTexture 1
2473 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2473 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2474 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2475 [GUI] DEBUG ge - disableFlag GU_BLEND
2475 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2475 [GUI] DEBUG ge - disableFlag GU_FOG
2475 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2475 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2476 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2476 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2476 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2476 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2476 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2477 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2477 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2477 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2477 [GUI] DEBUG ge - setDepthMask disabled
2478 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2478 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2478 [GUI] DEBUG ge - setFrontFace clockwise
2478 [GUI] DEBUG ge - setBones count=0
2479 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2481 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2482 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2483 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2483 [GUI] DEBUG ge - disableClientState 0
2483 [GUI] DEBUG ge - enableVertexAttribArray 0
2483 [GUI] DEBUG ge - disableClientState 1
2484 [GUI] DEBUG ge - disableClientState 2
2484 [GUI] DEBUG ge - disableClientState 3
2484 [GUI] DEBUG ge - enableVertexAttribArray 4
2484 [GUI] DEBUG ge - bindBuffer 0, 5
2485 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2485 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2485 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2486 [GUI] DEBUG ge - bindBuffer 1, 2
2486 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2486 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2486 [GUI] DEBUG ge - setTextureFunc func=0
2487 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2487 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2487 [GUI] DEBUG ge - setFrontFace counter-clockwise
2487 [GUI] DEBUG ge - endDirectRendering
2488 [GUI] DEBUG ge - useProgram 0
2488 [GUI] DEBUG ge - endDisplay
2488 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2694 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2694 [GUI] DEBUG ge - useProgram 3
2694 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2695 [GUI] DEBUG ge - startDisplay
2695 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2696 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2696 [GUI] DEBUG ge - bindTexture 1
2696 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2697 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2697 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2697 [GUI] DEBUG ge - disableFlag GU_BLEND
2698 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2698 [GUI] DEBUG ge - disableFlag GU_FOG
2698 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2698 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2698 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2699 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2699 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2699 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2699 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2699 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2700 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2700 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2700 [GUI] DEBUG ge - setDepthMask disabled
2700 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2700 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2700 [GUI] DEBUG ge - setFrontFace clockwise
2701 [GUI] DEBUG ge - setBones count=0
2701 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2701 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2701 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2702 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2702 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2702 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2702 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2703 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2703 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2703 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2703 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2704 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2704 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2704 [GUI] DEBUG ge - disableClientState 0
2704 [GUI] DEBUG ge - disableClientState 1
2704 [GUI] DEBUG ge - disableClientState 2
2705 [GUI] DEBUG ge - disableClientState 3
2705 [GUI] DEBUG ge - bindBuffer 0, 5
2705 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2705 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2705 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2706 [GUI] DEBUG ge - bindBuffer 1, 2
2706 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2706 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2706 [GUI] DEBUG ge - setTextureFunc func=0
2706 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2707 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2707 [GUI] DEBUG ge - setFrontFace counter-clockwise
2707 [GUI] DEBUG ge - endDirectRendering
2707 [GUI] DEBUG ge - useProgram 0
2707 [GUI] DEBUG ge - endDisplay
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


Attached Files Thumbnail(s)
                               
Reply


Messages In This Thread
Hero of Sparta - USA - NPUZ00005 - by BlackDaemon - 12-10-2010, 10:14 AM
RE: Hero of Sparta - USA - NPUZ00005 - by gid15 - 03-07-2015, 06:05 PM
RE: Hero of Sparta - USA - NPUZ00005 - by nash67 - 03-05-2015, 09:08 AM
RE: Hero of Sparta - USA - NPUZ00005 - by nash67 - 03-08-2015, 02:42 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)