Sorry, I missed your previous post.
The log is showing the following issue
This is probably the reason for the graphical issues. The application might be trying to use the depth buffer as a texture.
Could you try to product a DEBUG log for just a few seconds when this WARN is being displayed?
The log is showing the following issue
Code:
23:27:25 WARN ge - Video Engine Thread - Texture in swizzled VRAM not supported 0x04710000
Could you try to product a DEBUG log for just a few seconds when this WARN is being displayed?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log