12-19-2021, 08:45 AM
(This post was last modified: 12-19-2021, 08:55 AM by DragonNeos.)
Revision: 1e3f7fac
Back in October, I tested this game and there were a lot of graphics issues on either graphics backend.
On OpenGL, if the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" isn't used, the race track won't be visible. Even though the player's car is visible, there are shadow and texture issues. The utility screen when the game first begins to load should have a grey background but it's showing black instead.
On the External Software Renderer, the graphics also have problems as you can see from the screenshots. There are yellow squares that appear on top of the screen horizontally in a line and the race track isn't visible (shows a pink background instead). The shadows don't properly appear below the car.
I'm not sure what graphics backend Tosyk is using but they seem to experience the same issue as some objects aren't visible and the textures don't appear properly on the screenshot.
Back in October, I tested this game and there were a lot of graphics issues on either graphics backend.
On OpenGL, if the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" isn't used, the race track won't be visible. Even though the player's car is visible, there are shadow and texture issues. The utility screen when the game first begins to load should have a grey background but it's showing black instead.
On the External Software Renderer, the graphics also have problems as you can see from the screenshots. There are yellow squares that appear on top of the screen horizontally in a line and the race track isn't visible (shows a pink background instead). The shadows don't properly appear below the car.
I'm not sure what graphics backend Tosyk is using but they seem to experience the same issue as some objects aren't visible and the textures don't appear properly on the screenshot.