This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dungeons & Dragons: Daggerdale [NPUB30318]
08-02-2017, 06:02 AM
Post: #1
Dungeons & Dragons: Daggerdale [NPUB30318]
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

I've tested the demo version of this game.

Using Vulkan, it goes ingame with few visual glitches. It would probably qualify as playable if it wasn't for the highly unstable framerate, which seems to depend heavily on the camera position. It can be anywhere between 3 and 30 fps.

With OpenGL, the game crashed for me after the intro sequence (see the attached log file).


Attached File(s) Thumbnail(s)
           

.7z  log.7z (Size: 167.41 KB / Downloads: 0)
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Dungeons & Dragons: Daggerdale [NPUB30318] - Aeternal600 - 08-02-2017 06:02 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)