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Soul Calibur: Broken Destiny - USA - ULUS10457
#11
(04-11-2013, 02:03 PM)srdjan045 Wrote:
(04-08-2013, 01:37 PM)nash67 Wrote: @srdjan045
how about posting it in the right section (ppsspp section)

I just wanted to show u guys here how it works on PPSSPP.. I hope that's not a problem, is it?

@gid15, yes, but this game, and almost every other works 60 FPS or 30 FPS (depends on game's actualy FPS on PSP) for me. PPSSPP had FPS counter, but now it have VPS counter. I can see actual FPS with Fraps. Smile Still, it's alot faster than JPCSP.. Games like Naruto Ultimate Ninja Impact i run on PPSSPP at full speed, and on JPCSP i have 20-30 FPS when not fighting, and about 15 when fighting or even lower when there are many enemies. Well, i can't say JPCSP is bad, cuz it's not. But it's better to use faster emulator, alteast in my case. Big Grin
Check this out:
Fraps is displaying you how many times PPSSPP is displaying a frame per second, but not how many times the frame actually changed per second.

In my example above, if an application is changing the image 20 times per second, PPSSPP would still display it 60 times per second, but the image would actually only change every 3 frames. Fraps would also tell you 60 FPS. But these numbers do not reflect how fast the application is changing the image, which in my opinion is the real FPS. Jpcsp is displaying this number.

Again, it doesn't make sense to compare these values with Jpcsp as long as PPSSPP is not implementing a more realistic FPS.

It is better to trust your feelings on how fast the application reacts, than just looking at the FPS number.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Soul Calibur: Broken Destiny - USA - ULUS10457 [Encrypted] - by gid15 - 04-11-2013, 07:46 PM

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