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Brothers In Arms: D-Day - USA - ULUS10193
#1
When i "start new game" JPCSP reboots game. Huh

Steps:
1. Intro - Ubisoft video
2. Intro - Gearbox video
3. Loading screen
4. "Press start button" screen
5. Profile create/load screen.
6. Story mode
7. Start new game
8. Difficulty screen
9. Loading screen
(!) 10. Jump to step 1...
JPCSP shows again first two intros (step 1/2) and stuck at loading screen (step 3).

1736
Code:
3719 [GUI] INFO  emu - Jpcsp v0.5 1736
3735 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10193
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = Brothers in Arms D-Day
probably homebrew? false
3750 [GUI] DEBUG hle - Loading HLE firmware up to version 281
3766 [GUI] INFO  emu - Loading global compatibility settings
3766 [GUI] INFO  ge - Only GE Graphics: false
3828 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3828 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3828 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3828 [GUI] INFO  memory - Ignore invalid memory access: false
3828 [GUI] DEBUG emu - No patch file found for this game
3860 [GUI] DEBUG runtime - RuntimeContext.reset
4141 [GUI] DEBUG hle - Loading HLE firmware up to version 281
4188 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4188 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DAB498 - 08DAB498
4297 [GUI] DEBUG memory - PH#1: loading program 08DAB498 - 08DC2800 - 08E2C384
4313 [GUI] DEBUG memory - PH alloc consumption 00628384 (mem 00069B84)
4313 [GUI] DEBUG memory - .sbss: clearing section 08DC2800 - 08DC283C (len 0000003C)
4313 [GUI] DEBUG memory - .bss: clearing section 08DC2880 - 08E2C384 (len 00069B04)
4313 [GUI] DEBUG memory - .rel.text: relocating 192265 entries
4438 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4469 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
4469 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
4469 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
4469 [GUI] DEBUG memory - .rel.rodata: relocating 1684 entries
4469 [GUI] DEBUG memory - .rel.data: relocating 25356 entries
4469 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4469 [GUI] DEBUG memory - .rel.cplinit: relocating 187 entries
4469 [GUI] DEBUG memory - .rel.linkonce.d: relocating 11382 entries
4485 [GUI] INFO  emu - Found ModuleInfo name:'bia' version:0101 attr:00000000 gp:08dca7f0
4485 [GUI] DEBUG memory - Reserving 0x628384 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4485 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x628384, addr=0x08804000: returns 0x08804000
4485 [GUI] INFO  emu - Found 199 imports from 25 modules
4485 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088040B0
4485 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088040B0
4485 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0881B730
4500 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08CE82E0
4500 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4500 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4500 [GUI] INFO  emu - 199 NIDS mapped
4500 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4516 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4516 [GUI] DEBUG runtime - Switching to Thread root
4516 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4594 [GUI] INFO  ge - OpenGL version: 2.1.2
4625 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None


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Brothers In Arms: D-Day - USA - ULUS10193 - by BlackDaemon - 08-16-2010, 08:50 PM

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