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Mortal Kombat: Unchained - USA - ULUS10102
#4
ADHOC connection test. Host is created, but client cannot find it. Sad

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
47475     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
47476     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
47477     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x32000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
47478     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
47478     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x2C00, priority=28, product=0x08B8BB18
47480     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a16d48, adhocctlHandlerArg=0x0)
47481     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a6bf0c, adhocctlHandlerArg=0x8d8bf40)
47482     user_main     INFO     hle.sceUtility     sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08CA1210, netAction=2, title=, timeout=0]
48146     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
48161     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
48384     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
...
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RE: Mortal Kombat: Unchained - USA - ULUS10102 - by BlackDaemon - 04-03-2012, 12:28 PM

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