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Dead or Alive: Paradise - USA - ULUS10521
#11
(08-16-2011, 03:35 PM)Hykem Wrote:
(08-15-2011, 08:36 AM)Darth1701 Wrote:
(08-14-2011, 07:38 AM)sliated Wrote: Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?

Hmm, I have a exception on 2261+ with the compiler "Method code too large", it seems this is a problem with the new libraries

Ah, yes, this is being caused by the new ASM library update. Unfortunately, Java 7 has introduced many changes to the bytecode format, that's why the update was needed.
Possibly, upgrading to Java 7 should fix this incompatibility (since it provides the new ASM library the splitting method it's lacking).

Sheesh... Looks like it's going to be impossible to keep full Java 6 and Java 7 compatibility for all games. Confused

Ah, yes. I try that when I have the time. Thanks for pointing that out. Well, after all Java 6 is the older platform and the switch to the new one is not a bad thing, if it works with Java 7.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - by Darth1701 - 08-16-2011, 03:55 PM

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