Persona 5 [NPJB00769]
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01-08-2017, 05:27 PM
(This post was last modified: 02-15-2017 11:16 PM by ssshadow.)
Post: #4
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RE: Persona 5 [NPJB00769]
I got the game to "work" with a small hack, basically just ignore an exception and continue. The game can hang at random at any time and as you can see in the video I was quick to get past the main menu (with proper looking 3D graphics!).
You can sadly not skip the video that plays after starting a new game, the fade out effect causes some RSX error. Therefore each try at going in game will take about 8 minutes. And the LLVM recompiler doesn't work. But it can go in game, even for just a few seconds as seen in the screenshot below. A faster computer would probably help. Use OpenGL. Vulkan looks worse than OpenGL and DX12 doesn't work at all, it will fail when reaching the main menu. Video A screenshot Going in game for a few seconds Settings OpenGL 1280x720 PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) XAudio LLE (yes, it turns out you only need these) Code: libfiber.prx Log ![]() Hacked build v4 with skippable new game video, no hanging, and a bit better performance. https://mega.nz/#!g80nmAzJ!Us13wDDgXy3Bk...quuqh6cAKU Changes made In \Emu\Cell\PPUThread.cpp change: Code: if (context.gpr[1] < context.stack_addr) Code: const u32 addr = static_cast<u32>(context.gpr[1]); (Someone please explain the rationale behind that if-condition, the contents of gpr1 is a much lower address than stack_addr but the game runs regardless... This error happens right when “CRI FS File Access 0” is created, so it's not something unimportant we are ignoring here. Edit: It actually also happens for like 10 other threads too...) Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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