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Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work
#3
(08-12-2016, 12:50 PM)Annie Wrote: That's because cellMusicSetVolume2 is not implemented. What happens if you LLE load libmusic?

I cannot find that exact plugin name. Would it be libsysutil_music.prx? I'm still sort of new to this.

UPDATE: Tried libaudio and now it always crashes with every renderer, every PPU, every SPU at the same spot as before with
"F {PPU[0x8000000d] Thread (CRI Server Manager) [0x00a34130]} struct vm::access_violation thrown: Access violation reading address 0x0"
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RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - by Diavolo - 08-13-2016, 01:16 AM

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