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Pixel Junk Monsters [NPJB00003]
#1
Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed).
Game stopped at:
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: W {PPU[1] Thread (CPUThread)[0x0020f01c]} cellJpgDec warning: cellJpgDecOpen(mainHandle=0x0, subHandle=0x3095d014, src_addr=0x3095d0f0, openInfo=0x3095d110)
MEM: E {PPU[1] Thread (CPUThread)[0x0020f004]} Memory allocation failed (addr=0x30018000, size=0x0)
but after pushing resume button game went on and nothing happened interesting.


Attached Files Thumbnail(s)
       

.7z   RPCS3xxx.7z (Size: 42.66 KB / Downloads: 84)
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Messages In This Thread
PixelJunk Monsters [NPJB00003] - by ps0ne - 07-22-2014, 06:09 PM
RE: Pixel Junk Monsters [NPJB00003] - by ssshadow - 08-16-2017, 02:27 PM
RE: PixelJunk Monsters [NPJB00003] - by ps0ne - 12-19-2015, 03:16 PM
Pixel Junk Monsters [NPJB00003] - by ps0ne - 06-28-2016, 01:26 PM

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