02-29-2016, 08:08 PM
(02-29-2016, 06:17 PM)kd-11 Wrote: You may retest with OpenGL since the sampler type validation bug was fixed recently.
Now it gets to the intro screen using OpenGL, no LLE whatsoever.
After the last screen, it's stuck, FPS keep changing but input (X, O, Start, Esc...) won't work.
rpcs3.zip (Size: 37.18 KB / Downloads: 97)
Code:
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(type=3, dirName=*0x204c6c20, size=*0xd022f7f8)
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(): '/dev_hdd0/game/NPJB70001_SHARED_GAMEDATA' directory not found
·E {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(init=*0xd022f9e8, tmp_contentInfoPath=*0xd022f8e8, tmp_usrdirPath=*0xd022f968)
·S {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(): temporary gamedata directory created ('/dev_hdd1/game/NPJB70001')
This seems interesting.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux