This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
recompiler for rpcs3
#13
(04-29-2014, 06:37 PM)androidlover Wrote: If its not weird for me to ask, why do you guys call it a "PPU recompiler"? What does PPU abbreviate to?

Afaik PS3 uses Cell which is Power Architecture, no? Do you mean something else with PPU cuz its confusing hearing PPU this, PPU that etc. and not knowing exactly what you're referring to especially when PPU doesn't sound (at least to me) like PowerPC/Power Architecture.

Cell basically has 2 PPU (Power Processor Units) cores and 7 SPU (Synergistic Processing Units) cores. The two PPU cores is the general purpose CPU which all games use to run general game code. The SPU cores have their own instruction set and are used for whatever the developers of a game could make them useful for. Some games like Disgaea 3 and Arkedo don't seem to use them much at all.

So basically, the two PPU cores in the Cell processor are the equivalent of the normal x86 processor in your PC. The bulk of all calculations usually happen here I guess. It is therefore that the PPU recompiler should make things significantly faster.

Sources: http://www.psdevwiki.com/ps3/CELL_BE (On this page they call them PPE and SPE, Element instead of Unit)
http://en.wikipedia.org/wiki/Cell_(micro..._.28SPE.29
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Messages In This Thread
recompiler for rpcs3 - by personablue - 04-27-2014, 04:48 AM
RE: recompiler for rpcs3 - by aniruddh - 04-27-2014, 06:13 AM
RE: recompiler for rpcs3 - by personablue - 04-27-2014, 07:05 AM
RE: recompiler for rpcs3 - by hassanrazza - 04-27-2014, 07:16 AM
RE: recompiler for rpcs3 - by logan - 04-27-2014, 07:16 AM
RE: recompiler for rpcs3 - by derpf - 04-27-2014, 09:27 AM
RE: recompiler for rpcs3 - by metallicafor - 04-27-2014, 06:00 PM
RE: recompiler for rpcs3 - by aniruddh - 04-28-2014, 07:40 AM
RE: recompiler for rpcs3 - by ssshadow - 04-28-2014, 09:47 AM
RE: recompiler for rpcs3 - by metallicafor - 04-29-2014, 03:14 PM
RE: recompiler for rpcs3 - by androidlover - 04-29-2014, 06:37 PM
RE: recompiler for rpcs3 - by ssshadow - 04-29-2014, 06:55 PM
RE: recompiler for rpcs3 - by Bigpet - 04-29-2014, 06:56 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)