11-09-2017, 04:45 AM
(This post was last modified: 11-09-2017, 04:55 AM by DragonNeos.)
The following problems only occur on the 32-bit version of the External Software Renderer (using revision 37bb9b7 and SSE3).
1) As IntrepidWanderer mentioned in this post, Java always crashes and produces an error log after closing the emulator.
2) Dissidia 012 Final Fantasy has issues with loading cutscenes or battle stages when this graphics renderer is used. In Story Mode, loading the second cutscene of Chapter 0 causes the emulator to crash and close on its own (producing an error log). The same situation occurs when the game is attempting to load the stage for a battle after the opponent's equipment has been shown on screen.
1) As IntrepidWanderer mentioned in this post, Java always crashes and produces an error log after closing the emulator.
2) Dissidia 012 Final Fantasy has issues with loading cutscenes or battle stages when this graphics renderer is used. In Story Mode, loading the second cutscene of Chapter 0 causes the emulator to crash and close on its own (producing an error log). The same situation occurs when the game is attempting to load the stage for a battle after the opponent's equipment has been shown on screen.