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Metal Gear Solid 4: Guns of Patriots [BLES00246]
#1
Doesn't seem to do much. Stops and resuming it causes these errors.
Code:
[E : PPU[1] Thread (CPUThread)[0x0001167c]]: Read16 from null block: [00000000]
[! : PPU[1] Thread (CPUThread)[0x00011680]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x00011680]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x000116e0]]: Write16 to null block: [00000000]: 0
[! : PPU[1] Thread (CPUThread)[0x000116e4]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x000116e4]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x000116ec]]: Write16 to null block: [00000004]: ffff
[! : PPU[1] Thread (CPUThread)[0x000116f0]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x000116f0]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x00011708]]: Write16 to null block: [00000064]: 0

MGS games are always tough to emulate Big Grin

Oh I spoke too soon. Running MGS4.self directly has different outcome.
MGO2.SELF is bit different, too.
There are also several modules having .self extension. I tried us.SELF as a test.ยจ
The US.SELF opens blank GSFrame Window!

MGS4.SELF is obviously MGS4's main executable. MGO2.SELF is MGS Online component executable.
EBOOT.BIN obviously fails to redirect to them as you can't get to menu or whatever so launching them directly is only way for now.


Attached Files
.txt   MGS4RPCS3.txt (Size: 15.28 KB / Downloads: 147)
.txt   VertexProgram.txt (Size: 662 bytes / Downloads: 100)
.txt   MGS4.SELF.RPCS3.txt (Size: 11.71 KB / Downloads: 139)
.txt   MGO2.SELF.RPCS3.txt (Size: 14.4 KB / Downloads: 100)
.txt   us.SELF.RPCS3.txt (Size: 115.52 KB / Downloads: 100)
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Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-04-2014, 07:27 PM

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