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16 bit color depth bug with NVIDIA card
#16
(01-17-2014, 08:48 AM)onelight Wrote: My friend gdmk tell me something wrong with GVG NEXT PLUS
This game is use 32 bit color depth, but jpcsp use 16bit color depth.
For reference, this should have been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: 16 bit color depth bug with NVIDIA card - by gid15 - 09-07-2015, 10:47 AM

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