12-08-2017, 09:20 AM
The game will run at 28-30 FPS in all areas (including the connect option) with occasional frame drops for a few seconds (examples would be the initial time after getting past the title screen, when the digivice gets zoomed in, and occasional instances attempting to connect to an opponent) if the compiler option is changed to 50 for the Maximum Method Size.
There is a bug I forgot to mention with regards to the connect (ツウシン) option. On a real PSP, if an online opponent is not found after 25-30 seconds, the game will generate a NPC opponent. On JPCSP, the game will continue to attempt finding an online opponent endlessly and not generate a NPC opponent. It also takes a while for the game to respond to the user trying to cancel the connect operation when pressing the X button. If internal PSP files are placed in the flash0 directory, the connect option functions properly like on the PSP. I have added the following lines into LogSettings.xml:
With regards to the Save/Load screen, is there a reason why it only runs at 20 FPS without the internal PSP files? If the internal PSP files are included in flash0, the performance on this screen can reach 30 FPS barring any performance issues (1st Screenshot). If there aren't any internal PSP files in flash0, the performance hovers between 19-21 FPS (2nd Screenshot).
There is a bug I forgot to mention with regards to the connect (ツウシン) option. On a real PSP, if an online opponent is not found after 25-30 seconds, the game will generate a NPC opponent. On JPCSP, the game will continue to attempt finding an online opponent endlessly and not generate a NPC opponent. It also takes a while for the game to respond to the user trying to cancel the connect operation when pressing the X button. If internal PSP files are placed in the flash0 directory, the connect option functions properly like on the PSP. I have added the following lines into LogSettings.xml:
Code:
<logger name='hle.sceNet'> <level value='debug' /> </logger>
<logger name='hle.sceNetAdhoc'> <level value='debug' /> </logger>
<logger name='hle.sceWlan'> <level value='debug' /> </logger>
<logger name='hle.sceMemab'> <level value='debug' /> </logger>
With regards to the Save/Load screen, is there a reason why it only runs at 20 FPS without the internal PSP files? If the internal PSP files are included in flash0, the performance on this screen can reach 30 FPS barring any performance issues (1st Screenshot). If there aren't any internal PSP files in flash0, the performance hovers between 19-21 FPS (2nd Screenshot).