08-16-2013, 05:57 AM
try this way:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Disable optimized VertexInfo reading (may improve compatibility)
[X] Save Stencil to Memory (more accurate but slower)
[50] maximum method size
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Disable optimized VertexInfo reading (may improve compatibility)
[X] Save Stencil to Memory (more accurate but slower)
[50] maximum method size