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Grisaia no Kajitsu: Le Fruit de la Grisaia - ULJM06232 & ULJM06233
#2
This game was tested with revision 8b0e685. Since there are issues that prevent the user from progressing in the game, I moved this to the Intro section. Currently, there are two issues with the game:

1) When the user loads Disc 1, the game will perform a Data Install into the SAVEDATA folder. After the Data Install, there is supposed to be a prompt that tells the user to switch to Disc 2. However, the prompt never appears as Disc 1 seems to stall after the Data Install. In an older revision (revision 2837a87 as an example), this is what will appear in the log:
Code:
14:16:24  INFO hle.sceUtility - user_main - sceUtilityGamedataInstallInitStart 0x08DBFD18-0x08DC02B0: unk1=0x00000001, gameName='ULJM06232', dataName='PAK', gameTitle='グリザイアの果実 -LE FRUIT DE LA GRISAIA-', dataTitle='インストールデータ', data='このファイルにはインストールデータが含まれています。', unk2=0x08
14:16:25  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc.txt flags = 1 permissions = 00
14:16:25  INFO compiler - user_main - Splitting _S1_2_882AC68 (4741/3000)
14:16:26  INFO       ge - Async Vertex Cache Thread - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
14:16:26  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
14:16:31  INFO      emu - GUI - Switching to the UMD umdimages\Grisaia no Kajitsu - Le Fruit de la Grisaia Disc 2.iso
A workaround for the user would be to load Disc 1, get the Data Install, close and reopen the emulator, and start from Disc 2.

2) The game has a lot of audio issues that prevent the game from going any further. After going through a few screens, the emulator crashes with:
Code:
java.lang.NullPointerException
    at jpcsp.media.codec.atrac3plus.Atrac3plusDecoder.decode(Atrac3plusDecoder.java:82)
    at jpcsp.HLE.modules.sceAtrac3plus$AtracID.decodeData(sceAtrac3plus.java:310)
    at jpcsp.HLE.modules.sceAtrac3plus.sceAtracDecodeData(sceAtrac3plus.java:1285)
    at _S1_2_88E45E8.s(_S1_2_88E45E8.java:4)
    at _S1_2_8804D54.s(_S1_2_8804D54.java:1484)
    at _S1_2_88057AC.s(_S1_2_88057AC.java:52)
    at _S1_2_88057AC.exec(_S1_2_88057AC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:736)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:797)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Attempting to get a Debug Log of hle.sceAtrac3plus will bring up endless Invalid memory address errors after a certain point. I used libatrac3plus.prx and the game did progress further (although I had to click on Run often) until Invalid memory address errors stopped the game. Out of curiosity, I tested the game with the following files since the log showed the game asking for them: avcodec.prx, libatrac3plus.prx, mpeg.prx, & sc_sascore.prx and more than half of the Title Screen looked corrupted.


Attached Files Thumbnail(s)
   

.zip   Log_r2837a87(64bit)_INFO (Disc 1 & 2).zip (Size: 134.75 KB / Downloads: 103)
.zip   Log_r8b0e685(64bit)_INFO (Disc 1).zip (Size: 92.52 KB / Downloads: 109)
.zip   Log_r8b0e685(64bit)_INFO (Disc 2).zip (Size: 132.85 KB / Downloads: 94)
.zip   Log_r8b0e685(64bit)_INFO (Disc 2)(hle.sceAtrac3plus Debug).zip (Size: 156.01 KB / Downloads: 107)
.zip   Log_r8b0e685(64bit)_INFO (Disc 2)(avcodec, libatrac3plus, mpeg, & sc_sascore.prx).zip (Size: 136.82 KB / Downloads: 101)
.zip   Log_r8b0e685(64bit)_INFO (Disc 2)(libatrac3plus.prx Debug).zip (Size: 189.51 KB / Downloads: 94)
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RE: Grisaia no Kajitsu: Le Fruit de la Grisaia - ULJM06232 & ULJM06233 - by DragonNeos - 04-22-2017, 08:45 PM

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