This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Brandish: The Dark Revenant - JAP - ULJM05424
#18
(12-14-2012, 09:13 AM)Darth1701 Wrote: OK, it's almost off-topic but here are some tests with the Intel onboard:

Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG

Test subject: 3DStudio from the demo folder

Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time

Tell me if you need more tests in this matter.
It would be good to open a new thread for this topic. This is a good idea to use 3DStudio for testing.
Could you try the following tests:
- Select "disable optimized VertexInfo reading": any changes?
- in jpcsp.graphics.RE.RenderingEngineFactor, delete/uncomment the line 74:
Code:
// re = new StateProxy(re);

(12-14-2012, 09:13 AM)Darth1701 Wrote: It uses a lot of bbox, maybe that is what slows it down ingame
To verify this, you can change jpcsp.graphics.RE.RenderingEngineLwjgl, line 1270 (return false instead of true):
Code:
    public boolean hasBoundingBox() {
        return false;
    }
This will disable all the BBOX processing
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: Brandish: The Dark Revenant - JAP - ULJM05424 - by gid15 - 12-14-2012, 10:59 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)