10-07-2011, 11:53 PM
Well that's embarassing, how in the world did I end up using an even older version there... Anyway.
Coincidentally, the version log prior to this was able to play the game sometimes, albeit very slowly. Like 10FPS or so on 2GB RAM and 2Ghz dual core.
Code:
0 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
15 [GUI] INFO emu - Jpcsp v0.6 2328
31 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00850
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = FINAL FANTASY TACTICS: THE WAR OF THE LIONS
probably homebrew? false
62 [GUI] DEBUG hle - Loading HLE firmware up to version 351
265 [GUI] INFO emu - Loading global compatibility settings:
265 [GUI] INFO emu - Configuration / Region
265 [GUI] INFO emu - Language [English]
265 [GUI] INFO emu - Button preference: ["O" for "Enter"]
265 [GUI] INFO emu - Daylight savings: [Off]
265 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
265 [GUI] INFO emu - Time format: [24H]
265 [GUI] INFO emu - Date format: [YYYY-MM-DD]
265 [GUI] INFO emu - WLAN power saving mode: [Off]
265 [GUI] INFO emu - Ad hoc channel: [Auto]
281 [GUI] INFO emu - Nickname: []
281 [GUI] INFO emu - Configuration / Video
281 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
281 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
281 [GUI] INFO emu - [ ] Use vertex cache
281 [GUI] INFO emu - [X] Use shaders (experimental)
281 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
281 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
281 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
281 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
281 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
281 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
281 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
281 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
281 [GUI] INFO emu - Configuration / Audio
281 [GUI] INFO emu - [ ] Disable audio threads
281 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
281 [GUI] INFO emu - [ ] Disable audio blocking
281 [GUI] INFO emu - Configuration / Memory
281 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
281 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
281 [GUI] INFO emu - Configuration / Media
281 [GUI] INFO emu - [X] Use Media Engine
281 [GUI] INFO emu - [ ] Extract media files to tmp folder
297 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
297 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
297 [GUI] INFO emu - Configuration / Compiler
297 [GUI] INFO emu - [X] Use compiler (dynarec)
297 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
297 [GUI] INFO emu - [100] Maximum method size
297 [GUI] INFO emu - Configuration / Crypto
297 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
297 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
297 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
297 [GUI] INFO emu - Configuration / Display
297 [GUI] INFO emu - Anti-aliasing: [OFF]
297 [GUI] INFO emu - Resolution: [Native]
297 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
312 [GUI] INFO ge - Only GE Graphics: false
312 [GUI] INFO hle.sceMpeg - Media Engine enabled
375 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
375 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
375 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
375 [GUI] INFO memory - Ignore invalid memory access: false
390 [GUI] DEBUG emu - No patch file found for this game
937 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xFE5200, addr=0x08804000: returns 0x08804000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
1109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 600 x 800 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 800 x 600 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 320 x 240 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 400 x 640 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 640 x 400 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 480 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 320 x 200 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 768 x 1024 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1024 x 768 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 384 x 512 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 512 x 384 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 400 x 300 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 384 x 512 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 512 x 384 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 768 x 1024 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 400 x 300 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 600 x 800 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 800 x 600 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 320 x 240 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 400 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 640 x 400 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 320 x 200 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 480 x 640 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 640 x 480 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - initGL called = false, OpenGL Version = null
1203 [GUI] INFO hle.sceDisplay - Saving GE to Textures
1328 [GUI] INFO hle - Using the external audio decoder (SonicStage)
1750 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1765 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1781 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1797 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1812 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1828 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1828 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1843 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1859 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1875 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1890 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1890 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1906 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1922 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1937 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1953 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
1953 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFC00, size=0x816A00]
1953 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
1953 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7797 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompiledSdkVersion: sdkVersion=3010110
7812 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompilerVersion: compVersion=30306
7828 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread
7828 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x4000, addr=0x00000000: returns 0x09FFBC00
7843 [root] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFBC00, size=0x812A00]
7843 [root] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
7859 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=a name:'user_main' PC=8814bd4 attr:0x80000000 pri:0x20 stackSize:0x4000
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7859 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7859 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread
7875 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x20 data=0x9fffe00 gp=0x8bb3ea0
7875 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - Thread exit detected SceUID=8 name='root' return:0x00000000
7875 [root] DEBUG hle.ThreadManForUser - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
7875 [root] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
7875 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
7906 [user_main] DEBUG hle.SysMemUserForUser - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000
7906 [user_main] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000: returns 0x097EA000
7906 [user_main] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00]
7906 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
7922 [user_main] DEBUG hle.ThreadManForUser - really deleting thread:'root'
7922 [user_main] DEBUG hle.ThreadManForUser - thread:'root' freeing stack 0x09FFFC00
7922 [user_main] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
7922 [user_main] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00], [addr=0x09FFFC00-0x0A000000, size=0x400]
7922 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
7922 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7922 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7922 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7922 [user_main] DEBUG hle.SysMemUserForUser - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:97ea000
7937 [user_main] DEBUG hle.ModuleMgrForUser - sceKernelGetModuleIdByAddress(addr=0x8814b00)
7937 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7937 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7937 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
8015 [user_main] DEBUG hle.sceImpose - sceImposeSetLanguageMode(lang=1(ENG),button=1)
8015 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
8015 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
8015 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
Coincidentally, the version log prior to this was able to play the game sometimes, albeit very slowly. Like 10FPS or so on 2GB RAM and 2Ghz dual core.