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Monster Hunter Portable 3rd HD - JPN - NPJB40001
#11
gid15, yes, thanks a lot for fixing! Smile Unfortunately, with VAO enabled it broke graphics completely, and Dynasty Warriors Strikeforce 2 HD still have issues with rendering characters.

r3137
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - by BlackDaemon - 05-02-2013, 08:57 PM

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