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Dissidia: Final Fantasy - ULUS10437
#4
(07-11-2010, 07:39 PM)gid15 Wrote:
Code:
IGNORED: read32 - Invalid memory address : 0x358B358B PC=088E9874
This game seems to access random memory addresses. Is there any improvement with r1672?
this game might be good enough to be moved to playable now
It seems to have really improved in r1672, now it gets past the loading screen and is playable so far, besides for some graphical issues. I have completed the first 4 battle stages without any crashes/lockups. and made it to the game menu and into the game played through about 5 more battles, so far things are looking good for this game.

::Updates::
Minor issues:
With the dissidia install data Installed it sits at the loading screen (although i don't think the install data is important on jpcsp, anyways the attached log is with install data).
Without the dissidia install data it gets past the loading screen and appears to be fully playable, but still has some messed up graphics, and some cutscene issues that can be skiped with start -> skip cutscene.

hykem might want to take a look at the intro video in this game it really jitters (one of the first games i seen this happen so badly, looks like someone is holding pause/play button even though the emu is at 27fps ^^)

I couldn't test with shaders enabled since the screen was all white after new game (I think this is because of the recent shader changes)
the game runs about 10~FPS ingame (without shaders).


Attached Files
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Messages In This Thread
Dissidia: Final Fantasy - ULUS10437 - by hyakki - 05-04-2010, 02:47 AM
RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - by hyakki - 07-11-2010, 08:12 PM

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